green slime
First Post
Agent Oracle said:No, see, your typical adventuring party has an average of three combat-related encounters per day. (Duengon faire, wandering monster, planned encounter, in any order) The average enemy party gets just that one. Ergo, while the members of the Bad party might throw their everything into killing off the heroes, the heroes are more reserved, and less organized. This is better known as the "If I use my fireball now i'll have nothing to kill the trolls with tonight" effect. Alternately, the "Oh crap, i already used my fireball this morning" effect.
Now, I admit, the party I was in used poor tactics. We split up, each picked on a seperate target, while her NPCs chose those with the fewest hit points and dropped them first. We had no idea what these guys were (the DM would correct us if we guessed at class "It's another monk!"... (chuckling) "No, it's so much more!"
The fight took place in (where else) a tavern, so it was not possible to ever get into any kind of strategic position (never got around my enemy to flank him) And we had a bard, whose evil opposite was a pure rogue.
On top of that, this GM kept extrordinarily detailed records, so she knew not only what class and levels you had, she knew all our saves, feats, and skill points. This wasn't to curb cheating, this was to keep tabs on how to develop the Evil opposites!
Let's review:
-PC's are reluctant to use all their "x per day" abilities, NPC's can use them at liberty (since the NPC party won't have to go and fight trolls after this bar brawl.)
-PC's, even smart PC's, even PC's controlled by the smart players have the strategic abilities of a pillbug. NPC's are operated by a single "hive" mind (The GM)
-The GM knows what the PC's can do, and can (and will) build the NPC's to combat that.
-PC's 0, NPC's: 4
This sounds like sour grapes, or did the DM do a bad job?
-PC's are under no obligation to go out and kill trolls after this bar brawl: It is surely more important to survive the moment than plan for the endless myriad of possibilities? No point planning if you aren't there to enjoy it. This is why mages should hold back the big guns for the first round, sussing up the opposition, then selecting the most effective spell against a key point/NPC. Who wants to drop a fireball in a bar brawl?!?
-NPCs are controlled by a single person, yet shouldn't behave as if they are. They shouldn't know more about their opposition (the PCs) than their assets and local rumours allow, they shouldn't make decisions based on metagaming. Deciding to take out the mage first is not metagaming, provided you can see who is the mage.
-PC's should have a plan, and be organised. First option: negotiate; Second option: flee to reorganise and come back; Third: stand and take it; Fourth option: surrender.