TheAlkaizer
Game Designer 🇨🇦
"Inspiration" as you describe it is incredibly rare. Art is derivative by nature. If you think you've invented something, you probably didn't. You're at least unconsciously pulling from experiences you probably don't even remember.I think when you hear an idea and you think to yourself, I need a way to express that in my game system, then you create your own mechanic, that is inspiration.
No, you're not. And this is exactly why game mechanics are not copyrightable. You can't copyright cutting potatoes length-wise with a knife, you also can't copyright rolling three six sided dices, you also can't copyright checking if you have a total of 14 or more. This is obviously absurd. Game mechanics are algorithms, they're a succession of atomic steps.When you hear an idea like, critical hits are determined by rolling 3d6 and any roll above 12 is a crit.... and that becomes your rule for critical hits, then you are plagiarising.
It's all derivative. Your 600 pages are derivative.Derivative work is like rolling 3d6 and taking any roll above 14.
The difference is simple. Creators in the TTRPG scene are doing synthesis. They grab mismatched ideas and mechanics that yield desirable game dynamics and try to create something new with it. It's a natural and derivative part of the artistic process, and it is done with intent. Intent is a crucial and necessary part for something to be design. And very often, you'll see inspirations and references detailed in these products. I mean, Appendix-N?Since neither are copyrightable, where is the moral high ground, or even the difference for that matter?
What AI is doing is grabbing absolutely everything that is accessible, copyrightable material or not, blends it together and regurgitates it. There's no intent. When you look at the slop that comes out at the other end, it's difficult to make out any individual source of data. But it's there, they've admitted it themselves.
And you absolutely have to recognize that the dreadful efficiency of AI models to swallow data does change everything. A lot of people will bring up the argument of "well people do the same thing, just much slower". Yes, in some way they do. But if I complain that hellish machinery is cutting blank whole swathes of forests with a terrifying efficiency, and your argument is "Well, when you take an axe and cut a tree it's the same thing" then you're not thinking clearly.
Now, I'm not against AI. I use it in certain context and I think it has great potential. But the current focus of the whole industry is misaligned and motivated by speculation. AI will be great for things much more boring and benign than generating art instead of humans.







