D&D 4E Planar Adventures and the New 4e Cosmology

I would like to run a "Midsummer Nights Dream" and "Tempest" type adventures with the Fae Court, much like Neil Gaiman did with both of those plays in the Sandman comic book series. Queen Titania, King Oberon, and Robin Goodfellow (Puck) would of course be major characters. Support fairies of Cobweb, Moth, Mustardseed, and Peaseblossom would also play a role. The FeyWild is the perfect planar setting for such adventures.
 

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I've already got a plan for my first 4e campaign to take the players into the Shadowfell in order to speak with the recently deceased spirit of their mentor, as he will be killed at a very inopportune moment in their quest.

"Don't look back."
 


Sammael said:
The 4E cosmology is inspiring me not to play 4E at all... what with Great Wheel being a major part of all my campaigns.

Thank you for another useless "I'm not using 4e" post. Like we didn't already know from every other useless post you've made in topics unrelated to "Are you going to use 4e or not?"
 

Mourn said:
Thank you for another useless "I'm not using 4e" post. Like we didn't already know from every other useless post you've made in topics unrelated to "Are you going to use 4e or not?"

Hey Mourn, if he bothers you so much, learn to use the Ignore function. Also learn to obey the rules about civility which (surprise) include not calling other people's posts "useless".
 

I got my copies of the 4e preview books yesterday. I devoured Worlds & Monsters first because I was keen to read up on the new cosmology. I love it. I never really cared about the Great Wheel much. I am glad to find this thread, though, because reading through W&M sparked so many ideas that I had to get my notebook out and start writing them down as I was reading.

Some of the ideas I've got down are:

- PCs must rescue a dead relative from the Shadowfell - or perhaps just find and talk to him/her

- PCs must rescue a kidnapped child from the Feywild

- PCs accidentally stumble into another plane (either the Feywild or the Shadowfell) through one of the "thin areas" (rifts) and come across a very evil artifact thingy. They are not able to determine what it is and so they take it back with them, thinking it's just a mysterious magic item. However, wherever they go, the artifact bestows misfortune and evil on all around the PCs (but nothing bad happens to the PCs themselves). I picture them going to a village, and immediately a great storm brews and crops fail and somebody's child drops dead and stuff like that. And the villagers come to the PCs and accuse them of being responsible because these horrible things started happening as soon as they showed up ... (this will be a great way of creating conflict that isn't necessarily Good vs Evil because the villagers will most likely all be Unaligned). Hopefully the PCs would eventually figure out that it's the artifact they found and so they would then have to figure out some way of getting rid of it or destroying it, which might involve going back into whatever plane they got it from ... or perhaps a different plane altogether (maybe the Elemental Chaos).

- For higher level games, I really like the seeds of mystery and intrigue they've sown with things like the Raven Queen's forgotten name and abandoned Astral Dominion ... and how Orcus sends minions into the Astral Sea in search of her old domain in hopes of finding her name and such. I could easily see high-level PCs getting embroiled in something like that.

On a more general note, I just love all the references (and all the art pieces) to planar portals and rifts. The idea that the PCs might find access to another plane without needing a specific spell or ritual or, better yet, accidentally stumble into another plane is very exciting to me! It conjures up all sorts of exciting descriptions. I can see the PCs going into an ancient forest, at the center of which is a "thin spot" linking the world to the Feywild. And as the PCs enter that area, my description of their surroundings will subtly change, just as the surroundings do, so they may not realize that they are no longer in the normal world ... Oooh, I can hardly wait!
 

Sammael said:
The 4E cosmology is inspiring me not to play 4E at all... what with Great Wheel being a major part of all my campaigns.

I would also mention, Sammael, that this sounds like it is probably not a thread that you'd be particularly interested in participating in then?

i.e. Don't do drive-by threadcraps please.

Thanks
 

Trying to brainstorm ways of designing adventures and encounters where to make progress the players need to utilize multiple planes.

A wide crevasse blocks the parties way through a forest, but in the feywild, there are trees with boughs so immense and intertwined they span the gap. The redcaps who lair there however require a toll paid in blood…
 

kennew142 said:
I will be using jaunts into the feywild and the shadowfell from the lower levels of the heroic tier. The new take on fey is more mythic and more interesting than we've had in D&D before. Many old eladrin sites in my campaign will exist alternately on the mundane plane and in the feywild.
This. I have always hated using other realms because I love running more low-magic, low-fantasy, low-level games than most, but the idea of having a Fairy Circle make a portal to Faerie that someone might not even notice they've walked through until it's too late is so wonderfully close to real life myths that I'll have to include it.
 

Thought of a new one this morning ...

* The local druids have all mysteriously disappeared. The local farmers and the like who depend on them for help with crops and such are concerned because they haven't had a visit from the druids in some time. At the same time, the forest they once tended has grown darker and deadlier ... enter the PCs.

NB. This will be my way of explaining why there are no druids in my 4e world at the start ... and it's obviously a plotline that won't and can't be resolved until the druid class makes an appearance in a future rulebook. But the idea is that someone or something has been kidnapping or killing them. What with the druids' connection to nature, having their disappearance be tied into the Feywild seems like a good (if obvious) choice. Perhaps they've all been drawn into the Elemental Chaos instead ...

Anyway, now I just need to figure out what to do with the other classes that won't be appearing in PHB1. I've never really liked monks, so I can live without them; warlocks are way cooler than sorcerers any day; and barbarians can probably be represented by themed fighters. That just leaves the bard. Hmm ...
 

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