Bauglir
First Post
A wall of force cannot be dispelled. Heck they even keep going inside antimagic fields. It takes a rod of cancellation, a sphere of annihilation, disintegrate or disjunction to get rid of one.I understand that having wall of force at will is cool. But once the creature wasted its round using a wall of force, it gave them a round to dispel it and move together or to cast another densive spell, attack one of the PC's, etc.
I don't think the planar ally can be dispelled either, as it's a calling effect and I believe that this means the spell is cast & finished when the ally appears, and it cannot be dispelled any more than a teleport can be reversed by later casting a dispel. (The spell's duration of Instantaneous seems to support this interpretation, although I wasn't able to find the calling definition with a quick browse of the srd)
Kinda. The Leonal has less spells to throw around, but it's a hell of a bit harder to kill than a level 11 sorcerer. Also note that the effect of the Leonal on combat is the result of one spell (plus a hefty investment of cash & xp granted), as compared to an entire party member (the hypothetical sorcerer).This is effectively no different than a sorceror with a wall of force spell anyways.
Wasted how? That Leonal's not going anywhere till the bad guys are dealt with.Also how come none of them have ways of traveling like dimension door, blink, teleport ? What about other ways to flee the monster effectively making the PC's waste their money and xp on planar ally?
Firstly, MAA would just plink off the Lesser Globe.No people with enervate, melf's acid arrow, etc? These spells avoid SR and enervate LOWERS it to a reasonable level if it works.
Enervation:
Enervation is affected by SR, and wouldn't reduce SR if it did get through. (SR is a set value and doesn't scale with EL)srd said:Enervation
<trim>
Saving Throw: None
Spell Resistance: Yes
<trim>
Each negative level gives a creature a –1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).
What melkoriii saidLeonel grappling vampire? Hello free drain attacks and lowering his SR and giving the vampire lots of bonus hps.

This will help to some degree, but they cannot do this at will, and will eventually run out of counters while the Leonal just keeps walling & fireballing.Lets assume no teleport powers why not stone shapes and such to mold holes in walls to get around? Between a few clerics i'd expect some sort of useful spells like that.
I don't like the planar ally spells because they break the power curve. The prohibitive costs reduce the chance of this becoming a problem in a game but it does nothing to address the issues with the spells themselves.