Perun
Mushroom
A player of mine thought of this some time ago, but he still hasn't had the opportunity to do (or try) it.
As a DM, I'm against it. From a DM's metagaming point of view, calling outsiders is, generally, a province of wizards (a sorcerer or another class can do it, but the wizard is the ultimate master of calling) -- the one core class that can relatively safely put an 18 in its primary stat (even with a relatively low point-buy method). Allowing such characters to even further boost their ability (thus further increasing his spells per day and spell DCs) makes them difficult to run (I've played with such a wizard in one long-term campaign, creatures of appropriate (or even higher) CR didn't have a chance of resisting his spells, and those high-CR-ed that could were pretty much immune to spells and effects of the rest of the party).
From a consistency point of view, why haven't the efreet become the calling stock of the planes? They're a mid-CR creature with a high-level ability, and every wizard worth his salt would start calling them as soon as he hit mid-levels.
The efreet are LE, organised, and intelligent. IMO, they're perfectly aware of the risks their ability puts them in. They would take precautions. The elemental plane of fire has a lowly, slow-minded, non-genie creature inferior to the efreet -- fire mephit. I'd think that's all an efreeti needs.
The problem (if a DM recognises it as such) can also, be fixed with house-rules (naturally ). As was suggested, replacingwish with limited wish is one such house-rule, although I'd make limited wish a province of common efreet, and only the noble efreet (analogous to djinn nobles) would be able to grant wishes.
Another house rule (one which I use IMCs) is that an outsider can only be permanently distroyed on its home plane. If you "kill" a called creature outside of its home plane, its essence instantly transported to its home plane, where it will, eventually, reform. The length of the process is dependant on the power of the outsider -- more powerful ones (like balors, tulani, or ultroloths) take longer to create, someties as long as a century. Most of the time, this will not be an issue, since the average campaign lasts far shorter than a decade it might take an efreeti to reform, but in certain campaigns, even the knowledge of the process might beenough to give players (characters?) a pause.
Regards.
As a DM, I'm against it. From a DM's metagaming point of view, calling outsiders is, generally, a province of wizards (a sorcerer or another class can do it, but the wizard is the ultimate master of calling) -- the one core class that can relatively safely put an 18 in its primary stat (even with a relatively low point-buy method). Allowing such characters to even further boost their ability (thus further increasing his spells per day and spell DCs) makes them difficult to run (I've played with such a wizard in one long-term campaign, creatures of appropriate (or even higher) CR didn't have a chance of resisting his spells, and those high-CR-ed that could were pretty much immune to spells and effects of the rest of the party).
From a consistency point of view, why haven't the efreet become the calling stock of the planes? They're a mid-CR creature with a high-level ability, and every wizard worth his salt would start calling them as soon as he hit mid-levels.
The efreet are LE, organised, and intelligent. IMO, they're perfectly aware of the risks their ability puts them in. They would take precautions. The elemental plane of fire has a lowly, slow-minded, non-genie creature inferior to the efreet -- fire mephit. I'd think that's all an efreeti needs.
The problem (if a DM recognises it as such) can also, be fixed with house-rules (naturally ). As was suggested, replacingwish with limited wish is one such house-rule, although I'd make limited wish a province of common efreet, and only the noble efreet (analogous to djinn nobles) would be able to grant wishes.
Another house rule (one which I use IMCs) is that an outsider can only be permanently distroyed on its home plane. If you "kill" a called creature outside of its home plane, its essence instantly transported to its home plane, where it will, eventually, reform. The length of the process is dependant on the power of the outsider -- more powerful ones (like balors, tulani, or ultroloths) take longer to create, someties as long as a century. Most of the time, this will not be an issue, since the average campaign lasts far shorter than a decade it might take an efreeti to reform, but in certain campaigns, even the knowledge of the process might beenough to give players (characters?) a pause.
Regards.