Planar Travel

Wombat

First Post
I am curious about your games.

How much planar travel do you do in your campaigns?

(I will discount the spells that "briefly send you into another plane" for combat defensive purposes.)

Is it a common occurance? A rare matter? Impossible?

Do you visit multiple planes? Do you only have one you "summer" in?

Are you wondering what these planes are all about?

Enquiring minds wnat to know :D
 

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My current campaign hasn't featured any plane hopping as of yet, but I certainly intend to incorporate it at higher levels (I'm looking to run Lord of the Iron Fortress when the group is high enough). In the past, however, my campaigns have all been set in Planescape and made heavy use of portals, bouncing the adventurers from the Material Plane to Baator, to Sigil, to Mechanus, to alternate Material Planes, and into the elemental planes. The main reason I haven't had this campaign follow the same formula is the relative "newness" of my players...they don't even know what a mind flayer is when I show them a picture of it, so I'd feel bad surprising them with planar physics and new laws of magic. :D
 


randomling said:
Planescape campaign, so yeah, we travel a bit. Currently lost and alone in the Outlands. :D

Being huge fan of planes and planar travel, I would use it a lot...but I have not run a campaign in years. :confused:
 

Aside from a super-Maze spell, the current campaign has had no planar travel in about 18 months' play (PCs' top levels going from 4th to 13th). I only plan to bring it in if there's a good reason for it, eg current area has exhausted its adventure opportunities, which seems unlikely anytime soon.
 

Wombat said:
I am curious about your games.

How much planar travel do you do in your campaigns?

Totally depends on the mood of the campaign and setting dreamed up. Some have extensive, others none. I'm running a message board game right now where the entire game is taking place in and around a cosmic city withroads to thousands and thousands of Lands (read: planes). On the opposite extreme, my AU campaign probably won't see any planar travel until at least 10th level. A shared world that I occasionally DM in saw ethereal, astral and shadow travel around 6th level, with a visit to the Plane of Earth shortly thereafter. In that world there are lots of demiplanes everywhere. :cool:

Are you wondering what these planes are all about?

Yeah, I am. What are they all about? ;)
 


Big fan of PS here, I run a face-to-face Planescape game so there;s lots of planar travel there, and may run a pbp Planescape game at some point too. Some planar travel will occur in my other online game I run which is a homebrew setting, though far more travel to 'overlapping' realims is likely to happen there (eg there's a shadow realm which contains the weave that sustains life and magic over the world, kinda like an ethereal plane which exists in the same areas as the real world, and there are areas where other planes break directly into the prime material).
 

My players' PCs spent a bit of time in the Abyss after a TPK, when they failed to stop the construction of an artifact that sucked the souls of the recently-dead into Lord Orcus' realm. It seemed like poetic justice to me. :)

We actually played the next couple of months with the PCs as memory-wiped servants of Orcus, going out on missions to advance the cause of Evil throughout the Planes: stealing powerful weapons for Orcus' minions, destroying Good temples, taking over an area on the Astral Plane that now serves as a demonic beachhead, etc.

Now that they've got their memories back and realize what they've done (and got themselves resurrected on the Prime), they're having to go back and try to undo all the evil they committed while servants of Orcus. Yep, they've got a whole pile of atoning to do! Oh, and the fact that their NPC druid didn't make it back with them means that sometime in the future she'll be tracking them down with her Awakened dire wolf, both still on the side of Orcus, who is not too amused that they got away from him...

Johnathan
 

Eleven year old campaign, PCs are 18th-21st lvl, and we do a ton of planar travel. Destinations include:

- assorted demiplanes, including one where time moves like lightning and a demiplane of thought where no one can ever die

- a githyanki fortress on the Astral

- Lots of time spent in Sigil and the Outlands (including a nasty trip to the LE town of Ribcage)

- A trek across Mechanus, with a stopover in Acheron

- Using Mount Celestia's sea of holy water as a place to toss unruly demons

- Exploring the Beastlands

- Tracking down mindflayers to their fortress on the plane of Shadow

- A trip into Faerie

I'm a huge fan of planar adventures, and expect that will never change.
 

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