RandomPrecision
First Post
I've been thinking about making a new world for a campaign lately, and I felt tired of the standard Aristotlean elements making up the Inner Planes. I've always had the old para-elemental and quasi-elemental planes in my cosmology, but I felt like adding a new element to the basic four. I thought a Plane of Blood would make a memorable location, and it could be seen as a building block like fire, water, air, and earth, so I thought I'd make it a new Inner Plane.
Anyway, I've been indecisive about what rules to make about it, and since good suggestions tend to float around here, I thought I'd post it.
What I've been brainstorming more than the rules of the Plane of Blood are what the quasi-elemental borders would be like (I'm thinking it will be separate from the other four, thus, no para-elemental planes of blood). I decided tentatively that the border of the Positive and Blood is the Plane of Life, and the border of the Negative and Blood is the Plane of Death. I'm not sure what to rule on either one, however. I thought about banning all resurrections and raisings on the Plane of Death - someone who dies here cannot be resurrected unless their corpse is taken out of the plane. Alternatively, perhaps someone who dies in this plane is permanently dead; it would be a legendary place, the place where angry gods fight to the irreversible death. The plane should be at least minor negative-dominant, being a plane of death, and all.
The Plane of Life should have its own interesting quirks, but I'd like feedback on them too. The primary interesting thing of the plane that I thought of would be gradual resurrection from the energies of the plane - dead beings on the Plane of Life return to life 1d10 days after death, if they died on the plane, or 1d10 days after being taken to the plane, if they died elsewhere and were brought to the plane. This has the obvious disadvantage of making epic-level resurrection without penalty much cheaper, but a possible way to circumvent this may exist: I think, being a plane of life, this plane should be sentient. Absorbing life energy from the plane, dying, and returning is something that would probably annoy the plane, and cause it to become hostile. I'm not opposed to the party using the plane for a few quick resurrections, but if it was abused, I would have the plane itself respond with ire.
As for the actual substance of the planes, I figured the Plane of Blood would be not unlike the Plane of Water, except redder. However, I wouldn't be entirely opposed to a mostly blood world, with some soggy land, and dark red clouds in a red sky that rain blood. Possibly more of a land fetid and humid with great seas of blood, rather than blood alone. If anyone thinks one of these is significantly better than the other, whether the Plane of Water interpretation is better, to remain true to the plane of elemental blood, or whether the eerier landscape is preferable, let me know; I'm currently leading toward the latter. The landscape of the two quasi-elemental planes would be similar, but the seas of blood would probably be not as vast, and different messages would be expressed - the plane of life feels vivacious, the bloody ground is actually alive, whereas the plane of death doesn't smell of blood so much as it smells of death and decay.
If anyone has any comments, please post them, because I'm just brainstorming about adding this to my cosmology.
Anyway, I've been indecisive about what rules to make about it, and since good suggestions tend to float around here, I thought I'd post it.
What I've been brainstorming more than the rules of the Plane of Blood are what the quasi-elemental borders would be like (I'm thinking it will be separate from the other four, thus, no para-elemental planes of blood). I decided tentatively that the border of the Positive and Blood is the Plane of Life, and the border of the Negative and Blood is the Plane of Death. I'm not sure what to rule on either one, however. I thought about banning all resurrections and raisings on the Plane of Death - someone who dies here cannot be resurrected unless their corpse is taken out of the plane. Alternatively, perhaps someone who dies in this plane is permanently dead; it would be a legendary place, the place where angry gods fight to the irreversible death. The plane should be at least minor negative-dominant, being a plane of death, and all.
The Plane of Life should have its own interesting quirks, but I'd like feedback on them too. The primary interesting thing of the plane that I thought of would be gradual resurrection from the energies of the plane - dead beings on the Plane of Life return to life 1d10 days after death, if they died on the plane, or 1d10 days after being taken to the plane, if they died elsewhere and were brought to the plane. This has the obvious disadvantage of making epic-level resurrection without penalty much cheaper, but a possible way to circumvent this may exist: I think, being a plane of life, this plane should be sentient. Absorbing life energy from the plane, dying, and returning is something that would probably annoy the plane, and cause it to become hostile. I'm not opposed to the party using the plane for a few quick resurrections, but if it was abused, I would have the plane itself respond with ire.
As for the actual substance of the planes, I figured the Plane of Blood would be not unlike the Plane of Water, except redder. However, I wouldn't be entirely opposed to a mostly blood world, with some soggy land, and dark red clouds in a red sky that rain blood. Possibly more of a land fetid and humid with great seas of blood, rather than blood alone. If anyone thinks one of these is significantly better than the other, whether the Plane of Water interpretation is better, to remain true to the plane of elemental blood, or whether the eerier landscape is preferable, let me know; I'm currently leading toward the latter. The landscape of the two quasi-elemental planes would be similar, but the seas of blood would probably be not as vast, and different messages would be expressed - the plane of life feels vivacious, the bloody ground is actually alive, whereas the plane of death doesn't smell of blood so much as it smells of death and decay.
If anyone has any comments, please post them, because I'm just brainstorming about adding this to my cosmology.


