With the evening drawing on, the party worked out their particular arrangement with the plane-touched proprietor: three of the enchanted horses to carry the group to the Clerks' Ward, with the aasimar riding along with Jarir on a fourth horse to guide them to their exact destination. Although István would have preferred otherwise, there was no way for the gnome to keep up with his friends once the horses were airborne. He resolved to keep an eye out for anything untoward during their journey.
As the group moved to mount the hitherto unmoving steeds, they collectively noticed the absence of any saddles or harnesses. Jarir al-Bassam laughed away any fears they may have had, saying only, "Oh, they won't let you fall; they know better!"
With no further ado, all were soon seated on their mount of choice. Jarir let out a loud whoop and slapped the wooden flank of his stallion, and the four enchanted horses lifted smoothly and soundlessly off the mosaic platform. A second loud cry, and they shot into the darkening sky like arrows.
If traversing the city by foot was disorienting, crossing the wide, empty void that lay between one side and the other was downright terrifiying. The vertical boundaries of Sigil loomed ahead, above, behind, and below, and it was almost impossible to get a bearing on one's orientation. Were they climbing to meet the streets below, or diving to land on the streets above? If one of them were to fall off their horse right now, would they fall down, or up? Or would they simply float in the emptyness, gravity not pulling them in any particular direction?
The wind roared in their ears; they had to be moving at least as fast as any horse could race over flat plains. They travelled in this manner for ten minutes or so, the other city of the city looming before them in a steadily-growing vertical strip. Unlike The Lady's Ward that they had left behind them, the streets of the Clerk's Ward were unilluminated; however, bright pools of light marked the various buildings and edifices of the ward -- including the gaily-lit, soaring towers and buttresses of an enormous building Anthony later identified as the Civic Festhall.
A few minutes more, and they were close enough to distinguish individual buildings. At a silent command from Jarir, the four enchanted steeds slowed, and soon they were coasting over rooftops in search of nightly accomodations.
According to Anthony, there were several options available to them: The Whole Note Inn and the Eyes of Elysium establishments were pricey, but would be able to offer privacy in individual rooms. Both establishments were somewhat distanced from the main thoroughfares.
More moderately-priced establishments included the Sign of the Crooked Sword (usually just called The Crooked Sword) and The Slumbering Lamb, a boarding house on the edge of the ward. The Crooked Sword was usually favored by adventuring types (Anthony called them "planewalkers"), while the Lamb might be a good place to "lay low", if that was the intention.