Planescape 3.5e - Cold Black Mask

Anthony hears little he had not expected. It was unfortunate, but there was nothing he could do about it. Besides, once he got these primes to an inn he wouldn't have to worry about it anymore. "So then, we ready to go?" he says, gesturing to the horses.
 

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With the evening drawing on, the party worked out their particular arrangement with the plane-touched proprietor: three of the enchanted horses to carry the group to the Clerks' Ward, with the aasimar riding along with Jarir on a fourth horse to guide them to their exact destination. Although István would have preferred otherwise, there was no way for the gnome to keep up with his friends once the horses were airborne. He resolved to keep an eye out for anything untoward during their journey.

As the group moved to mount the hitherto unmoving steeds, they collectively noticed the absence of any saddles or harnesses. Jarir al-Bassam laughed away any fears they may have had, saying only, "Oh, they won't let you fall; they know better!"
With no further ado, all were soon seated on their mount of choice. Jarir let out a loud whoop and slapped the wooden flank of his stallion, and the four enchanted horses lifted smoothly and soundlessly off the mosaic platform. A second loud cry, and they shot into the darkening sky like arrows.

If traversing the city by foot was disorienting, crossing the wide, empty void that lay between one side and the other was downright terrifiying. The vertical boundaries of Sigil loomed ahead, above, behind, and below, and it was almost impossible to get a bearing on one's orientation. Were they climbing to meet the streets below, or diving to land on the streets above? If one of them were to fall off their horse right now, would they fall down, or up? Or would they simply float in the emptyness, gravity not pulling them in any particular direction?

The wind roared in their ears; they had to be moving at least as fast as any horse could race over flat plains. They travelled in this manner for ten minutes or so, the other city of the city looming before them in a steadily-growing vertical strip. Unlike The Lady's Ward that they had left behind them, the streets of the Clerk's Ward were unilluminated; however, bright pools of light marked the various buildings and edifices of the ward -- including the gaily-lit, soaring towers and buttresses of an enormous building Anthony later identified as the Civic Festhall.

A few minutes more, and they were close enough to distinguish individual buildings. At a silent command from Jarir, the four enchanted steeds slowed, and soon they were coasting over rooftops in search of nightly accomodations.

According to Anthony, there were several options available to them: The Whole Note Inn and the Eyes of Elysium establishments were pricey, but would be able to offer privacy in individual rooms. Both establishments were somewhat distanced from the main thoroughfares.
More moderately-priced establishments included the Sign of the Crooked Sword (usually just called The Crooked Sword) and The Slumbering Lamb, a boarding house on the edge of the ward. The Crooked Sword was usually favored by adventuring types (Anthony called them "planewalkers"), while the Lamb might be a good place to "lay low", if that was the intention.
 

Having caught a ride with the odd keshalyi guide Anthony, István spends the better part of the ride twisting and turning as he peers intently all around them. Although he appears to be taking in the sight of the grand curving cityscape around them, the whisper-gnome is in fact trying to catch sight of any odd disturbance in the smoke and fog around the group which might reveal the presence of an invisible avian. István becomes thankful for his face-covering scarf and goggles as the blowing wind grows colder the higher and higher the mounted companions climb into Sigil's sky.

Beginning their descent towards the Clerk's ward, the gnome and aasimar confer quietly about the various lodgings to be found in this part of the city. Using the last of his fading dweomer to carry his whispered words to Hagen astride his own wooden horse, István confers briefly with his old friend on the matter. As an escaped slave the wayfarer is naturally predisposed towards traveling discreetly and laying low, and so proposes the out-of-the-way Slumbering Lamb boarding house as his own preferred choice. Assuming the human agrees, the whisper gnome directs the tout to lead the group towards the Inn, but to set down a few blocks away; so as to allow the group to approach the boarding house without causing a spectacle with their flying mounts.[sblock=Cage-Rattler]Although I know it's tough, István is actively trying to Spot the invisible raven before and after their trip. If it flies within 30-ft. of him then it's a DC 20 Spot check to notice its presence or a DC 30 check if it tries holding still. He's also trying to Listen for the thing. It's a long shot, but it's all he can do. :\

Did the horses rise straight up into the air or did they have to climb at an angle? Did they increase their speed as they descended towards the Clerk's Ward? Being a creature with an intuitive feel for speed and motion, István tries his best to judge the speed and maneuverability of the flying horses and to compare it with what he observed of the raven's own aerial agility. From what you described of the trip, it sounds like the group crossed directly across the city's five mile diameter in roughly 12-15 minutes. If the horses had good maneuverability and moved at a hustle, I reckon that they have a fly speed of roughly 100-110; better than pretty much any winged creature except for dragons. Hopefully the group managed to outdistance their pursuer. :)
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Heinrich holds his tongue until the group has set down again and there he stiffly dismounts, clanking the whole time. When the group has reassembled he speaks quietly. "As much as I may dislike the idea of staying in a disreputable location, I must admit that caution should be our first priority. I believe lying low is the proper course of action."
 

Anthony jumps from the horse, and stumbles forward a step before regaining his balance. "Well, here we are. Anythin else you need, or shall I leave you to your business?"
 

Pierce had stifled gasps when the horses flew across Sigil. The landscape of Acheron was not entirely unlike Sigil, but never had she seen it from such a perspective! Spikers were not meant to go so high! Or so fast! She had to stop herself from piercing the blankets and marring the horses in her stifled panic, and kept a death grip on her shield as a talisman against fear.

When she had landed finally, she gave a brief look around at the various inns. The Crooked Sword drew her personally; anything that had a weapon in its name was fine by her! But the final choice was up to her employer. He could have the money to live in high style, which would be nice, or perhaps he'd rather be unseen, him being so new here.

So Pierce glanced rather longingly at the Crooked Sword, but otherwise stood stoically behind Sindr, ready to go where her employer decided.
 

Hagen, looking slightly green as a result of the journey, readily deferred to the whisper gnome's recommendation and the flight set noiselessly down some distance away from the Slumbering Lamb. In contrast to the opulent settings of The Lady's Ward, the surroundings of the Clerk's Ward seemed to exhibit more restraint; tidy rows of buildings lining equally tidy cobblestone streets. Light-boys -- youths running to and fro with everburning torches and glowing rods of all colors -- escorted the occasional passerby, illuminating the paths before them. With a smile and bow, Jarir collected his fee (which Hagen insisted on paying in full), and he and his magic horses lifted off into the twilight.

As the group made their way to the destination, István kept his senses alert, scanning the rapidly-darkening skyline for airborne spies. Having neither neither seen nor heard any sign of their pursuer, he tentatively concedes that they may have shaken their tail during their rapid cross-city flight.
István:[sblock] ooc: Istvan's Spot Check [Taking 10] = (21); Listen Check: 1d20+6 [19,6] = (25). It's possible that you've left the raven-spy behind, given that the enchanted horses were able to maintain their speed without tiring.[/sblock]

If the party was looking for an unassuming establishment, they could hardly do better than the Slumbering Lamb boarding house. Upon entering the plain two-story building, they were greeted by an older tiefling woman with a gentle demeanor and a conspicuous third eye centered in her forehead. The ground floor, she explained, served as the common room; bunked beds allowed her to accomodate up to twenty persons, although currently only three other persons were in residence. Five coppers per head would buy them a night's rest, and in the morning, all the hot cucumber soup they could eat.

When approached about the possiblity of private quarters, she "hmm'd" for a moment, then offered the use of two spare rooms upstairs, for the same price. Four bodies could fit per room, but it'd be a bit of a squeeze.
 

Heinrich pulls five copper pieces out of his pouch and passes them over. "The spare rooms will be fine. I have slept in tight quarters before." He doesn't say anything more until the party reaches the relative privacy of the rooms.
 

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