Planescape - Dead God Rising

Llyra

Casting another spell, Llyra concentrates on the doll and then takes a thorough look around.


OOC: Cast Detect Magic to look for magic auras on the doll, the foes and their equipment, Rubious and everyone else, while she is at it. Take 10 on all Spellcraft checks to determine schools of magic, where possible.
 

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[sblock=Llyra]None of your adversaries are (were) carying magical equipment, and the doll seems to be mundane, also. Rubious has around his neck an item of minor abjuration magic. While most of your companions are wearing something magical.

Jema: a few minor conjuration items, and two minor transmutation auras (one near her []heart, another on each wrist).
Tyrjon: magical weapon, and a minor transmutation aura on his chest.
Nuan: each hand is filled with a minor glow, one showing abjuration, another transmutation. and again he has a minor glow of transmutation around his neck.
Noch: magical armour, gloves with an aura of transmutation and an aura of anjuration about his heart.
Kyran: magical whip, magical bag, and an aura of transmutation about one hand
Llyra: a cloak radiating minor transmutation, a bag emanating a magical aura and other minor magical aura's about her clothes[/sblock]
 

Jema

Jema walks over to Rubious, content to let the others handle interrogations and the like, "Where is this dark you're after at? I may know a faster and safer way there." she turns her head toward the unconcious grimlock and dead githyanki, "Regardless we shouldn't bang out here much longer."

[sblock]
pre-emptive Knowledge (local) check 11
[/sblock]
 

[sblock]To your knowledge, there is little difference whether you go this way or thatway: it's just as dangerous. But judging by the buildings and general layout of the area, you can tell that you are in the Madhouse District, not far from the gatehouse. things can only get better the farther you move.[/sblock]

Rubious nods slowly 'I agree. The sooner we get moving, the sooner I get this oer with. I should be nearing the place first. There is a ruined tower close by where some... cutters hang out. I need to ask one of them some questions.'
 


'Cutter's who've seen what's been happening out here. One cutter in particular. The Bamy King, they call him, though whether in truth or screed, remains dark to me. I was told he kips near the broken tower, so it is him i seek out. Maybe he can shed some light on this conundrum.'

'I dont honestly twig to the idea of asking the barmy for dark things, but if that's what it takes...'
 

Kyran watches the Hobgoblin be dragged away with no small amound of concern; "It seems you've fallen in with a bad crowd, friend." He says, turning back to the Aasimar, "As I've said, I don't like seeing folk throw their lives away. So I'd like to help you if I can, but I can't do that if I don't know what trouble you're in."

OOC: Diplomacy 30 and Sense Motive 18 If you'll allow me to try again. :)

Ugh well, here's another screwup I made, I could have sworn I had cure light wounds, but apparently I don't. Well at least the only person to suffer from it is me, I hadn't even updated my hitpoints yet anyway.
 

The aasimar gives Kyran a peery glance. 'It doesn't take a greybeard to to figure out what trouble we're in,' he says, gesturing at the githyanki.

'I suppose you think im an insult to our kind, bobbing cutters like that?It's a job, and a risky one at that. Suppose I do go rattling my bonebox, will you let me... us go?'

There seems to be no screed to the aasimar's words.
 
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Noch

"Fair trade," Noch says, showing himself again and returning his short sword to his scabbard. He nods to Kyran as if he agrees with the offer, then spits on his palm and puts his hand out to the aasimar.
 


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