Planescape - Dead God Rising

You move through the Hive, leaving the dark, forgotten area behind you for the relative safety of the Grey District.

If one thing can be said about your employer, it's that he has no need for a tout. He is moving now with a speed that was hidden before your encounter with the cross-traders, and he moves down crumbled alleys and stinking streets as though he ad spent most of his life in the area.

The Hive itself, thought by some aptly named clueless to be named in honour of the vermin which (truthfuly) infest the area, changes little in appearance as you move one, and neither do the inhabitants. Destitute barmies lie on stoops, their hands outstretched holding cracked ceramic mugs, muttering words that change litte whatver world a cutter is in: alms, for the poor? come their pitiful words. Some are blind, their will sapped from their wracked bodies; while others are all too active, trying to grope you as pass by. But few can keep up with Ruboius' pace, which makes short work of the few miles tha tseparated your previous location from the Mortuary.

And then, as round a corner, it is suddenly visible in all its gothic, ashen glory (if indeed usch things can be said about such a place).

Possibly located in the worst area of the worst area of the Cage, the Mortuary sits like a forlorn deity in the Astral, alone without any peers. The palce is surrounded by decaying buildings, forgotten businesses and colourless structures - the kips of the Dustmen who still work in the sombre place after the Lady's Edict. Only those who have to live here – those with a choice would never make this place their home. This is the province of bodies who’ll do the jobs no one else wants to – collecting the dead, butchering meat, nursing the sick and diseased, anything, on other words, objectionable to others. Some of the poor sods who live here are proud to have overcome superstition, while others look broken, defeated by the very place they call home.

The Mortuary itself looms over all else in this part of the hive, like a motionless Lord casting its unwanted shadow over the nefarious doings of those who call the Grey District home. The structure itself comprises a gigantic black dome, topped with blade-like minarets and grime-encrusted stained-glass skylights that have likely not been cleaned in centuries. Mausoleums adjoin the structure, all vaulted, all domed, all seemingly forgotten by the rest of the cage. A couple of dead-collectors – poor berks, entrusted with collecting and hauling dead bodies from all over the cage back to the Mortuary – are just about leaving the building’s main door, their sombre faces a mask of pallid skin and sunken eyes as they haul a wooden cart behind them.

This part of the Hive reeks of death, and in this structure it seems as though you have found the emanation of that stench. Welcome to the Mortuary​
 

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Noch the Shadowswyft

Noch stops for a moment to take it all in a gives a long whistle. He takes his two hands and moves them in a semi-circle, as if cradling a baby to his cheek. "Cozy."
 




Tyrjon grimaces at the sight of the ancient edifice before him, trying not to let his thoughts linger on what horrors must lie beyond those rusted gates.

In his mind, Tyrjon darkly muses on Jema's words. Yer wrong... this place is no sight fer the livin'.

"After you Rubious..." the swordsage gestures, eager to get this over with. As they walk, seeing the Dusties leaving the Mortuary raises Tyrjon's eyebrow in thought...

"Hmm... if you can part with 'em, I think a few o' those dustman's cloaks could certainly come in handy."
 

'The rate you're going, you'll have enough items to start your own faction soon,' says Rubious. 'I'll do what i can. Wait out here.'

The Dustman disappears into the Mortuary, leaving you outside with the hobgobin. The man is gone for some time, but when he returns, he is pushing a wooden cart that contains a bundle of cloth.

'Come, let us go.' he says as he hands you the heavy robes.
 

Noch the Shadowswyft

Noch snickers as he tries on his new outfit. Then he moves along with the party, matching the dour face of a Dustman. After a half mile he changes out of the outfit, throws it in his pack, and resumes trailing the group while hiding in the shadows.
 

Kyran approaches the wagon tentatively but still catches a whif, his face contorts for a moment but he quickly regains his composure and takes on the nasal voice and expression of some stuffy near top-shelf berk. "Mm, yes quite a unique boquet. What was it you called it? Odeur de la mort? Mm, mm, yes lovely. I must purchase some for milady mm." after that he stops and looks at the others. "Yeah well, humor has never been my strength." He sighs as he picks up a piece of the old clothes, "Well I suppose this can't be worse than a chiv through the heart."
 

Oh, for a ready sword, a handful of jink and an' Ysgardian sky...Tyrjon muses. I've seen more welcoming sights in blood towns...

Donning the heavy Dustman's robes, he looks over his companions. "Look on th' bright side Kyran, if today's the day you get written into the dead book, 'least you're dressed for the occasion."

Once they make their way back towards Rhai'ik's kip, Tyrjon will make sure they circle around the area first, noting who's around and where all the sewer covers are in the area (and potential means of escape). We should also pick up any obvious deaders in the streets (for now, we can dump them later) to keep up with appearances.
 

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