Planescape Planescape Factions preview


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So how does thisnline up with Ye Oldde Factions...?
Mostly with a few changes. The Chaos Factions the Revolutionary League, the Xaositects and the Free League are gone from the Ascendents, the new Hands of Havoc take after the Revolutionary League a bit. The Mind’s Eye in universe was union from two of the older established factions the Believers of the Source and the Sign of One. Lastly the Heralds of Dust are a renamed Dustmen.
 

Parmandur

Book-Friend
Mostly with a few changes. The Chaos Factions the Revolutionary League, the Xaositects and the Free League are gone from the Ascendents, the new Hands of Havoc take after the Revolutionary League a bit. The Mind’s Eye in universe was union from two of the older established factions the Believers of the Source and the Sign of One. Lastly the Heralds of Dust are a renamed Dustmen.
Heralds of Dust sounds better, and it makes sense that the Chaos aligned Factions would be mercurial.
 

So how does thisnline up with Ye Oldde Factions...?
Seem to be mostly classic factions actually, with a couple of name changes.

The Athar, Bleak Cabal, Doomguard, Fated, Fraternity of Order, Harmonium, Mercykillers, Society of Sensation, and Transcendent Order are all classic Planescape Factions, up to and including seemingly having their pre-Faction War Factols back.

The Heralds of Dust are simply the Dustmen under a different name, still running the Mortuary under the same Factol.

The Hands of Havoc are presumably a renamed Revolutionary League, possibly with a dash of the Xaositects mixed in - same ragtag bands of anarchists that want to tear down established power structures, but seemingly actually have some ideas about what to put in their place rather than just deferring that discussion into the future in perpetuity.

The Mind's Eye is the real odd one out, as it was originally a post-FW Faction, made up of a union between the Believers of the Source and the Sign of One.

No Free League it seems, but they'd be among the first to tell you they're not really a Faction.

That said, rather than simply the sum total of all Factions in Sigil (and beyond), these twelve seem to be the "Ascendant Factions" that have a significant role in city governance, implying that other, "lesser" Factions (presumably where the Fixers, Incantifers, the old-school Sects, etc. have ended up) are more permitted in Sigil proper than they used to be.
 


Parmandur

Book-Friend
Seem to be mostly classic factions actually, with a couple of name changes.

The Athar, Bleak Cabal, Doomguard, Fated, Fraternity of Order, Harmonium, Mercykillers, Society of Sensation, and Transcendent Order are all classic Planescape Factions, up to and including seemingly having their pre-Faction War Factols back.

The Heralds of Dust are simply the Dustmen under a different name, still running the Mortuary under the same Factol.

The Hands of Havoc are presumably a renamed Revolutionary League, possibly with a dash of the Xaositects mixed in - same ragtag bands of anarchists that want to tear down established power structures, but seemingly actually have some ideas about what to put in their place rather than just deferring that discussion into the future in perpetuity.

The Mind's Eye is the real odd one out, as it was originally a post-FW Faction, made up of a union between the Believers of the Source and the Sign of One.

No Free League it seems, but they'd be among the first to tell you they're not really a Faction.

That said, rather than simply the sum total of all Factions in Sigil (and beyond), these twelve seem to be the "Ascendant Factions" that have a significant role in city governance, implying that other, "lesser" Factions (presumably where the Fixers, Incantifers, the old-school Sects, etc. have ended up) are more permitted in Sigil proper than they used to be.
Ot also seems to leave room to mix in the Guilds from Ravnica, for instance.
 


The Revolutionary League and Xaositects didn't provide much of a service to the city beyond keeping everyone else on their toes, but I would argue the Free League provided a lot of services, particularly for less ideologically minded merchants and businessmen in the Market Ward, just not in an official "governmental" capacity.
 

The Revolutionary League and Xaositects didn't provide much of a service to the city beyond keeping everyone else on their toes, but I would argue the Free League provided a lot of services, particularly for less ideologically minded merchants and businessmen in the Market Ward, just not in an official "governmental" capacity.
I would just say those people are not part of a faction. Because hating the other factions seemed to be a requirement for the Free League.
 

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