[Planescape/Gestalt] Coils within Coils

Crozixia was from an early age curious about the planes not as pure as Celestia. She was granted leave to explore the planes for some time, untill it was time she came back and did her duty as all Trumpet Archons are bound to do.

Just ariving in Sigil three days ago she is still not familiar with the immense city and all its wonders. She's heard and read about it, of course, but nothing could prepare her for what was in store...

Crozixias skin is the color of dark emerald, her eyes the color of molten gold. Her wings are still small and frail, barely able to hold her up.

She is a caring soul, but if pressed she can become fierce and dangerous, wielding her greatsword with considerable skill.


Crozixia, A female trumpet Archon/fighter. Using the progression from Savage Species. She'll be a frontline fighter and a utility spellcaster, from her spellcasting abilities as an Archon. Her spell selection will mostly be about enhancing her own and her parties abilities.
 

log in or register to remove this ad

Shoel Sweeny said:
cool, lookin forward to it.

OK, here you go, as promised. I actually have a couple of concepts I'm tossing around, and would like to get some direction on which one you prefer:

1) Gordah the hunter: LN Bladeling Ranger//Psion (or psychic warrior). A bounty hunter/sword for hire/hunter for challenge. He would have left the Lower Plane of Acheron to adventure, and find suitable game to challenge his skills. Think of "The Predator" movie.

2) Gordah the hunter v.2: Bladeling psychic warrior//psion. Same backstory as above.

3) Arras of the leaves: NG Planar Grey elf (or maybe human) Cleric//Wizard (conjurrer). An arcanist from Arvanor, his goal is to create a catalog of the plane's creatures. Think of a Professor that you don't want to get on the bad side of.

4) Tobias the white: Planar human Paladin//Monk with the vow of poverty feat. General good doer and mystic. Seeks enlightenment.

Cheers,

SG
 
Last edited:


Shayuri said:
My brain is thinking a Rogue/Shadowcaster...hmm...

Maybe even a tiefling, if my brain can tolerate the LA.

Ooooo, looks like we're totally going to have to duel for the position of the Rogue/Shadowcaster. :)
 


Lord_Raven88 said:
Thanks for that, since I had already assigned 2 points to his before death con (as I'm not a munckin) all of the above works out fine.

If you let me know you email address I'll send you the required info, I've extracted the info into bitmaps, otherwise I'll finish off my Necropolitan character and submit it shortly.

All I need to do is figure out how I can get 5 ranks in Knowledge (The Planes), which is a cross classed skill, by level 5 to qualify for Ur-Priest by 6th. :D

Glad to hear it.

you can send me an email through en-world (by clicking on my portrait) or can send it directly to eschatonrebirth@yahoo.com

Education is a feat from the FRCS which grants you all knowledge skills as class skills, I'm going to limit you to only two bonus knowledge skills, but that should be enough to get you through. The feat must also be taken at 1st level.
 

nonamazing said:
I'd also like to try for a spot in this game--I'm a big fan of Planescape.

The Zenythri seem interesting to me. I'd like to play a somewhat older male Zenythri monk ("The Master") who at one time operated a small but well-respected martial arts dojo in Sigil. After being challenged (and defeated) by a mysterious opponent using a bizarre chaotic martial arts style, 'The Master' closed down his dojo and vowed that he would only re-open it once he had found a way for his highly ordered style to overcome the raw unpredictability of chaos. He now wanders the far planes, searching for those rare few who can actually teach him.

I see 'The Master' as being a wise and insightful mentor-type, his wisdom having allowed him to move away from the smug superior attitudes common to many others of his race. Still, he wouldn't be exactly friendly--he believes the best way to help others is to challenge them to the limit fo their abilites, and he would be fond of impossible zen-like koans and brutally tough training routines.

I'd like for him to be a member of the Transcendent Order, probably taking the Cipher Trance feat. His classes would be monk (with the passive way variant) and cleric (with the cloistered cleric variant and maybe the spontaneous divine caster variant as well). I'll come back with a detailed character sheet later on.

Sounds like an intresting character concept, a cleric would definately be a welcome addition to the group.

--

I have work and then a wedding to get to tonight, so I'll have to wait to get to everyone's posts until then. Chau ladies 'n gents.
 

I'll try to e-mail you the material I'm using (mostly from Complete Adventurer -- the Scout Class and Tactile Trapsmith feat -- but also using the Rogue variant from PHBII) tonight. Failing that, it'll be tomorrow morning.

I can't really do it from here at work.
 

Shayuri said:
My brain is thinking a Rogue/Shadowcaster...hmm...

Maybe even a tiefling, if my brain can tolerate the LA.

The LA rules in this game are moot, they translate into 4 points less on your begining point buy, but your character level remains the same.

Though like Dog Moon said, you'd have a better chance if you went with a less popular character choice.
 

Steve Gorak said:
OK, here you go, as promised. I actually have a couple of concepts I'm tossing around, and would like to get some direction on which one you prefer:

1) Gordah the hunter: LN Bladeling Ranger//Psion (or psychic warrior). A bounty hunter/sword for hire/hunter for challenge. He would have left the Lower Plane of Acheron to adventure, and find suitable game to challenge his skills. Think of "The Predator" movie.

2) Gordah the hunter v.2: Bladeling psychic warrior//psion. Same backstory as above.

3) Arras of the leaves: NG Planar Grey elf (or maybe human) Cleric//Wizard (conjurrer). An arcanist from Arvanor, his goal is to create a catalog of the plane's creatures. Think of a Professor that you don't want to get on the bad side of.

4) Tobias the white: Planar human Paladin//Monk with the vow of poverty feat. General good doer and mystic. Seeks enlightenment.

Cheers,

SG

Gordah the Hunter would fit in well with the rest of the party, you might want to stick with the full BAB version as we're looking to be abit secondary fighter heavy so far. Arras looks as if he'll be able to fill the needed party slot of wizard, if you chose to go with him.

I'm ruling out Vow of Poverty however, too many avenues for abuse when combined with the Gestalt system.
 

Remove ads

Top