Allanon
Explorer
My players currently deserve a brief interlude from the current campaign that took them from 1st to 6th level. They're planning on returning to their home in Sigil and nothing more. The last session made it seem that the big threat they were trying to avert was averted (not
). So for them there is nothing more to do but have a breather, sell loot, etc.
Does anyone have any good suggestions for a short adventure for a group of 5 6th level characters in Sigil? Something that would keep them busy for a couple of sessions? The last couple of sessions were quite combat intensive so a return to a more planar politics oriented adventure would be welcome.
I'm currently drawing a blank and don't have the time to really have a go at it. Suggestions for adaptations for Dungeon adventures are also appreciated I own almost all of the 3.0/3.5 magazines (although I lag by about two magazines currently). Any help is appreciated.

Does anyone have any good suggestions for a short adventure for a group of 5 6th level characters in Sigil? Something that would keep them busy for a couple of sessions? The last couple of sessions were quite combat intensive so a return to a more planar politics oriented adventure would be welcome.
I'm currently drawing a blank and don't have the time to really have a go at it. Suggestions for adaptations for Dungeon adventures are also appreciated I own almost all of the 3.0/3.5 magazines (although I lag by about two magazines currently). Any help is appreciated.