I'm A Banana
Potassium-Rich
Y'know, the more I think about it, the more I see PS as being almost tailor-made for a massively multiplayer experience. So I like to dream about what such a setting would look like on your hard drive...let's talk about it a bit!
Central Hub + Outside Exploration: Sigil is a very good base, and the portals in Sigil give PC's points at which to jump into things like instanced planar dungeons. Low-level adventures can happen in the streets of Sigil itself, interacting with some of the organizations -- especially including the Factions, which seem like it would add a great element of player structure. There's the race, and the class, and now you can also advance within your Faction, gaining reputation by completing quests for them and gaining special training and items from them.
Something for Every Alignment: Players who want to be evil overlords can go have lower planar adventures and perhaps become agents of the Blood War. Players who want to be good guys can, of course, fight these fiends, protect the innocent, save pilgrims, etc. Law and Chaos likewise have their own goals and agendas. There's a bit of PvP action going on here, even rival player organizations being founded.
A sense of deeply affecting the setting: The idea is that belief is power in PS, and that competing beliefs should conflict with each other. As various high-level players accomplish goals for different factions and alignments, they can truly affect Sigil and the Gate Towns: as Evil wins out, fiends staff the stores and lemures start to hunt the alleys. As the Harmonium gains influence, more characters get scragged and the presence of red-armored guards grows stronger.
I dunno, the more I think about it, the more I love the idea. Anybody else got brain storms for this?
Central Hub + Outside Exploration: Sigil is a very good base, and the portals in Sigil give PC's points at which to jump into things like instanced planar dungeons. Low-level adventures can happen in the streets of Sigil itself, interacting with some of the organizations -- especially including the Factions, which seem like it would add a great element of player structure. There's the race, and the class, and now you can also advance within your Faction, gaining reputation by completing quests for them and gaining special training and items from them.
Something for Every Alignment: Players who want to be evil overlords can go have lower planar adventures and perhaps become agents of the Blood War. Players who want to be good guys can, of course, fight these fiends, protect the innocent, save pilgrims, etc. Law and Chaos likewise have their own goals and agendas. There's a bit of PvP action going on here, even rival player organizations being founded.
A sense of deeply affecting the setting: The idea is that belief is power in PS, and that competing beliefs should conflict with each other. As various high-level players accomplish goals for different factions and alignments, they can truly affect Sigil and the Gate Towns: as Evil wins out, fiends staff the stores and lemures start to hunt the alleys. As the Harmonium gains influence, more characters get scragged and the presence of red-armored guards grows stronger.
I dunno, the more I think about it, the more I love the idea. Anybody else got brain storms for this?