Planescape: The Perfect MMO Setting?

I'm A Banana

Potassium-Rich
Y'know, the more I think about it, the more I see PS as being almost tailor-made for a massively multiplayer experience. So I like to dream about what such a setting would look like on your hard drive...let's talk about it a bit!

Central Hub + Outside Exploration: Sigil is a very good base, and the portals in Sigil give PC's points at which to jump into things like instanced planar dungeons. Low-level adventures can happen in the streets of Sigil itself, interacting with some of the organizations -- especially including the Factions, which seem like it would add a great element of player structure. There's the race, and the class, and now you can also advance within your Faction, gaining reputation by completing quests for them and gaining special training and items from them.

Something for Every Alignment: Players who want to be evil overlords can go have lower planar adventures and perhaps become agents of the Blood War. Players who want to be good guys can, of course, fight these fiends, protect the innocent, save pilgrims, etc. Law and Chaos likewise have their own goals and agendas. There's a bit of PvP action going on here, even rival player organizations being founded.

A sense of deeply affecting the setting: The idea is that belief is power in PS, and that competing beliefs should conflict with each other. As various high-level players accomplish goals for different factions and alignments, they can truly affect Sigil and the Gate Towns: as Evil wins out, fiends staff the stores and lemures start to hunt the alleys. As the Harmonium gains influence, more characters get scragged and the presence of red-armored guards grows stronger.

I dunno, the more I think about it, the more I love the idea. Anybody else got brain storms for this?
 

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You're so right it's hard to meaningfully respond.

A slight tweak would be if Sigil was changed to be a slightly "warped" version of of current cannon . Instead of "belief of the masses" affecting reality everyone has their own, tangential, reality. In your reality you killed Fell, but he's still around and giving Tattoo's to other people in their realities. Other times you've killed Fell, but you can still see a translucent version of him hanging out and interacting with other people.

This is basically how it works in WoW; you'd just try to make it more overt.
 



Everything you're suggesting is already in place in existing MMORPGs. Sigil would be a good place to assemble it for a D&D audience.

Did I suggest it wasn't?

Nah, but a lot of the MMORPG conceits almost work better in Planescape than they sometimes do in their respective MMO's. :)

PS has a built in structure for keys, doors, and portals, quick transportation, all sorts of bizarre life-forms, a true battle that can go on that can really influence the hub-world...some things that can slightly hurt the verisimilitude of more open-world settings.
 

Kamikaze Midget said:
Nah, but a lot of the MMORPG conceits almost work better in Planescape than they sometimes do in their respective MMO's. :)

PS has a built in structure for keys, doors, and portals, quick transportation, all sorts of bizarre life-forms, a true battle that can go on that can really influence the hub-world...some things that can slightly hurt the verisimilitude of more open-world settings.
Right. Planescape is a setting that, in fact, embraces the weirdness - hence it can also eat up MMO-weirdness.

WoW tries to keep the verisimilitude - like it's always the same "present". In a Sigil-esque setting, you could, in fact, embrace the constant change, the power of long-term players...

But, of course, with WoW, we have our 300-lbs. gorilla, so it'll never happen, but still - the setting would be great.
 

Hey, if anyone set up a Planescape MUD I'd certainly be interested in playing it*. I'm rather happy with the work I've seen coming out of www.roguedao.com as well...

*Yeah. Text based. What's it to ya, berk?
 

And Planescape with Sigil as the hub would make important aspects of MMO playing have an actual in-game logical reasons for existing. Whenever you and your party wanted to head off into an instance, then just step through the right door and you are instantly teleported to the place you want to go!
 

I avoid all MMOs like the plague even going back to when I first saw MUDs in '93. It's not that I don't like them, I just prefer pen-n-paper and also know that I'd get hooked and I don't have enough free time as it is.

However, if there was a high-quality Planescape MMO - I would quit my job and live on the street in a wifi zone donating plasma to pay my monthly MMO fees.
 


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