Planescape Torment - That Gith dude?


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Oh, I know all about the game. I'm just interested in finding a conversion for that blasted sword and a bit more info on the Githzerai.

The info on the Gith I got, still can't find the sword stats though.
 

That's because the sword's made of Limbo stuff, and acts sort of like a mood ring. There is no simple 3e conversion for it.

I would treat it as a variation of a "levelled weapon" (there was a Dragon article about them several issues ago), except the exact form it morphs into would depend on how its wielder acted while he owned the weapon. If you don't have the article, you can roughly simulate it by starting the weapon with a simple +1 enchantment, and advance it by +1 per 2 levels its wielder gains (or 2 levels per +1 of bonus ability, so something like Holy would take 4 levels to kick in).

It is important that the DM chooses the weapon add-ons, not the player, and it probably should just gain enchantment bonuses unless the character's actions clearly indicate an ability that belongs on the weapon. In other words, the blade reacts to the character's actions, not his needs! A paladin with such a weapon, after doing something blantantly illegal, might be chagrined to discover his sword just went Chaotic! I'd cap it off at about +7 total enchantment, though theoretically it could go higher.

Dak'on himself would have probably ended up with something like a +4 Lawful Keen weapon if Torment actually ran with 3e rules. However, it should be noted that we're talking about a game that doesn't let its main character wear armor even though he's pretty clearly a medium-sized humanoid!
 

Dak'kon, using Planescape: Torment's 2e rules, was a fighter/mage.

However, in 3e I think he would be a PsyWarrior, and here's why:

-Dak'kon's reasonably good at fighting. PsyWarrior's BAB is roughly like a fighter/mage's.
-Dak'kon isn't, strictly speaking, a student of the arcane arts. Reason: He can't teach your character how to use magic, but he can help you 'refocus your mind, allowing you to use it as a weapon.' He also states that what he knows of magic is different from the way 'your' people understand magic. Plus, all his githzerai spells are based on meditation, understanding, karma, and emotion. Sounds vaguely psionic, so maybe in 3e you can make that leap.

The Zerth Blade reacted to the wielder's emotions and state of mind. It sharpened and became more deadly when Dak'kon's mind was focused and intense. When Dak'kon lost his focus, or becomes perturbed, it bubbles, rusts, grows thorns, etc. He also states that it would be pointless to give you the Zerth Blade because your mind would not be able to control it - it would collapse into a thrashing pool of liquid metal, or something to that effect. Hence, the Zerth Blade could possible be a Ferroplasm weapon (3e Psionics Handbook p.138).

Since the Zerth Blade becomes more powerful as Dak'kon levels up (gaining more PSP's, perhaps?) here's a possible form for Dak'kon's Zerth Blade, just off the top of my head, using the Psychic weapon characteristic (3e PsiHB, p.128)

Bastard Sword, Ferroplasm (user must have PSPs or weapon loses form)
User's PSPs:
1+ +1 weapon
5+ +1 weapon, Keen
15+ +2 weapon, Keen
30+ +2 weapon, Keen, Parrying
50+ +3 weapon, Keen, Parrying
80+ +3 weapon, Keen, Parrying, Power Storing
130+ +4 weapon, Keen, Parrying, Power Storing, Charged

or something to that effect. Note, this doesn't perfectly follow the rules, but it's hard to exactly emulate what it did in PS:T, and of course, it'll probably take more tinkering. But it's a possible start.
 

And make sure you spell the characters name right on searches etc. Dak'kon was the gith guy. Dakon, if I remember correctly, was the name of a species of intelligent monkeys in earlier editions of the game :)

Then again, I could have that wrong...
 

Tylias said:
Dak'kon, using Planescape: Torment's 2e rules, was a fighter/mage.

However, in 3e I think he would be a PsyWarrior, and here's why:

-Dak'kon's reasonably good at fighting. PsyWarrior's BAB is roughly like a fighter/mage's.
-Dak'kon isn't, strictly speaking, a student of the arcane arts. Reason: He can't teach your character how to use magic, but he can help you 'refocus your mind, allowing you to use it as a weapon.' He also states that what he knows of magic is different from the way 'your' people understand magic. Plus, all his githzerai spells are based on meditation, understanding, karma, and emotion. Sounds vaguely psionic, so maybe in 3e you can make that leap.

The Zerth Blade reacted to the wielder's emotions and state of mind. It sharpened and became more deadly when Dak'kon's mind was focused and intense. When Dak'kon lost his focus, or becomes perturbed, it bubbles, rusts, grows thorns, etc. He also states that it would be pointless to give you the Zerth Blade because your mind would not be able to control it - it would collapse into a thrashing pool of liquid metal, or something to that effect. Hence, the Zerth Blade could possible be a Ferroplasm weapon (3e Psionics Handbook p.138).

Since the Zerth Blade becomes more powerful as Dak'kon levels up (gaining more PSP's, perhaps?) here's a possible form for Dak'kon's Zerth Blade, just off the top of my head, using the Psychic weapon characteristic (3e PsiHB, p.128)

Bastard Sword, Ferroplasm (user must have PSPs or weapon loses form)
User's PSPs:
1+ +1 weapon
5+ +1 weapon, Keen
15+ +2 weapon, Keen
30+ +2 weapon, Keen, Parrying
50+ +3 weapon, Keen, Parrying
80+ +3 weapon, Keen, Parrying, Power Storing
130+ +4 weapon, Keen, Parrying, Power Storing, Charged

or something to that effect. Note, this doesn't perfectly follow the rules, but it's hard to exactly emulate what it did in PS:T, and of course, it'll probably take more tinkering. But it's a possible start.

i think you hit the nail on the head.
 


From the SRD
[qb]Psychic
A psychic weapon’s power depends on its wielder. In the hands of a nonpsionic creature, it possesses the qualities of a mundane weapon of its type. When wielded by a psionic creature, however, the weapon’s abilities are revealed and become functional, based on the wielder’s current power point reserve. The enhancement bonus and special abilities noted below do not stack: A wielder with 15+ power points doesn’t also have access to powers revealed at lower reserves.

Available abilities cannot exceed a +2 bonus to market price, as noted below. The DM chooses or rolls randomly on Table 7–5: Melee Weapon Special Abilities. Once a bonus ability is revealed, it is “locked in.”

(screwed up table)

Manifester Level: 18th; Prerequisites: Craft Psionic Arms and Armor, emulate power, metaphysical weapon, and powers specifically imprinted; Market Price: +5 bonus.
[/qb]
 

longpointless

Feel a bit silly pointing this out but Dak'kon did teach you to use magic (which everybody who's played the game knows) he just couldn't let you 'switch' your class midgame. As I recal Ignus was the same way (your little body parts were spell books instead of the circle but still). Honestly I think that was more of a balance thing so you had to stay as a mage and couldn't switch from fighter to mage for a short bit and then switch back; but can't recal whether Ignus let you switch classes (I'm thinking no but my memory is excessivly convenient sometimes).

That was a cool conversion though. I would expect the weapon's powers would be based on maximum points, though it would be more balanced (ie. weaker) if it was based around current points.
 

Re: longpointless

Grraf said:
Feel a bit silly pointing this out but Dak'kon did teach you to use magic (which everybody who's played the game knows) he just couldn't let you 'switch' your class midgame. As I recal Ignus was the same way (your little body parts were spell books instead of the circle but still). Honestly I think that was more of a balance thing so you had to stay as a mage and couldn't switch from fighter to mage for a short bit and then switch back; but can't recal whether Ignus let you switch classes (I'm thinking no but my memory is excessivly convenient sometimes).

That was a cool conversion though. I would expect the weapon's powers would be based on maximum points, though it would be more balanced (ie. weaker) if it was based around current points.

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Mm? I remember Mebbeth and Sebastian could teach you how to be a mage (the first time you switch class), but Dak'kon and Ignus could not. However, they could switch you back to mage via conversation, once you'd learned the fundamentals. (Dak'kon could also switch you back to fighter, IIRC). Same with Annah; she could switch your profession to thief, as long as you'd learned the basics from Ratbone. Your party members were invaluable for helping you switch classes whenever you felt like it.

In terms of teaching you magic spells; you and Dak'kon could discover new Githzerai spells by examining the Unbroken Circle of Zerthimon, but *you* were the one to discover most of them, and not him. Ignus taught you spells too - but they didn't change your class, they just 'gave' you spells.

oh, well. Nitpicks, whatever. It's no big deal. Issue #1 here is the conversion :)
 

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