DaveyJones
First Post
they don't exist. at least until the party can handle them.
She does appear in a PS adventure or two -- she annihilates some kind of fiend at the end of Harbinger House, in typical 'the PCs are just here to watch' fashion.Less emphasis on the Lady? I havn't read everything there is, but did she ever do anything? All she does is floating around as a reminder that nobody can drastically overturn the status quo inside Sigil. Don't try to overthrow the established system of the factions or deliberately cause large scale distruction to the city and you should never run into her.
It sounds like Tovec has simply had one too many run-ins with setting lawyers. I know my vision of Sigil isn't 100% canonical, and I think I'd stat up the Lady as a killable (max level + 10) NPC just to prove to really belligerent players that I run my version of PS.I did say "Sigil and the Lady" not just the Lady of Pain by herself. In my experience there is a strong divide between those who are SUPER into Sigil, its factions, its lingo, tales of the Lady, talking about how strong and perfect she is; and those who don't really go there at all. The first group (both in-game and out-of-game) mock those who don't do or know Sigil. I have no problem with supplements catering to this group, but I would like to be able to go into Sigil and run something without having to worry about that group. Okay, so the Lady is all-powerful in her little cage? I don't care, I'm not using her. No you can't summon her by sheer force of will as a gamer. I just find the over-saturation of the Lady annoying. I'm sure she has her uses but yeah. If I want to break the high and mighty rules of the Lady, as DM, I should have that authority. IME over-focus of Sigil makes ruleslawyers (or setting-lawyers) of any gamer and it bugs me.
Is there a ceasefire I'm not aware of?
I did say "Sigil and the Lady" not just the Lady of Pain by herself. In my experience there is a strong divide between those who are SUPER into Sigil, its factions, its lingo, tales of the Lady, talking about how strong and perfect she is; and those who don't really go there at all. The first group (both in-game and out-of-game) mock those who don't do or know Sigil. I have no problem with supplements catering to this group, but I would like to be able to go into Sigil and run something without having to worry about that group. Okay, so the Lady is all-powerful in her little cage? I don't care, I'm not using her. No you can't summon her by sheer force of will as a gamer. I just find the over-saturation of the Lady annoying. I'm sure she has her uses but yeah. If I want to break the high and mighty rules of the Lady, as DM, I should have that authority. IME over-focus of Sigil makes ruleslawyers (or setting-lawyers) of any gamer and it bugs me.
Holy cow, I had no idea! I guess that's what I get for homebrewing instead of reading the implied setting. Do you happen to know which 4e book ends the BW?The 4e cosmology had the Blood War end.
But the 4e cosmology wasn't Planescape/the Great Wheel so I would think that should have little impact on 5e. It's an awesome concept and I sincerely hope that it's part of 5e.
I think you mis-mentioned me, but I do agree that PS stuff should be accessible to prime characters. Players who know anything at all about PS are the exception IME, and I think that prime characters create a great entry point for players who just aren't interested in doing setting 'homework' before starting a new campaign.I appreciate your sentiment that "primes should be the exception" to adventuring parties, but I think the fact of the matter is gaming groups will have a mix of players, some familiar with PS, and others not (or reluctant to get familiar). Mixed prime/planar parties, at least when I've run PS, have been the order of the day. I think it is important to make the setting & adventures accessible to players coming from a more traditional fantasy (read: Prime) standpoint.
Saying the Blood War ended in 4e is a bit disingenuous. Manual of the Planes outright says the war has lulls and peaks in the fighting and simply describes the current situation as a cold war rather than an all-out multi-battlefront armed conflict. Devils and demons in 4e still regard each other with hostility and intense rivalry, they just focus that on competing for influence in the mortal world. For the moment, demon lords feud among themselves and don't have enough of a unified front to fight the Nine Hells, and Asmodeus is waiting to make a decisive blow to renew the war (he doesn't want to unite the demon lords in opposition to him). As great as Hellnound was and as much as I like the Blood War, the 4e version has tons of possibility for gaming goodness!Holy cow, I had no idea! I guess that's what I get for homebrewing instead of reading the implied setting. Do you happen to know which 4e book ends the BW?
Indeed I did! Apologies! That was intended for [MENTION=2067]Kamikaze Midget[/MENTION]. I agree that any sort of planar products going forward need to accomodate both prime PCs (for the average D&D player) and planar PCs (for the Planescape fans who enjoy reading setting material).I think you mis-mentioned me, but I do agree that PS stuff should be accessible to prime characters. Players who know anything at all about PS are the exception IME, and I think that prime characters create a great entry point for players who just aren't interested in doing setting 'homework' before starting a new campaign.
I know I myself couldn't be bothered to read up on Waterdeep, Tyr, or wherever if I were going to play a character there. I want to discover the setting details through play!
I do hear people who love the setting as reading material criticize it as being difficult to DM or to grok as a player. How playable do you feel PS is?All I want is weird art, tons of slang, and more of the kookiness in every page. Pretty much just more of the exact same. Planescape is amazing to me in every way.