Quickleaf
Legend
Heya, a question and a poll for you Planescape enthusiasts, cross-posted from the Piazza...
I am working on a mega-adventure/campaign for Planescape, something that I'd like to have a life outside my table (whether that means setting up a website to share it for free, seeking a publisher or self-publishing under the OGL, sending a pitch to WotC....I don't know yet). The main theme is a rift in the cosmos, a rift which threatens all the planes, Prime, Inner, and Outer. I've got a post over at Planewalker.com where I'm doing my rigorous design. I'm tentatively writing this for 5th edition rules, if it matters.
My question for you all is about embracing a diversity of PC types - primes and planars. Should I define the which prime world is threatened? Or leave it undefined for the DM to decide? Should I explicitly imperil multiple prime worlds? Or should I leave the Prime Material Plane out if it altogether (and, if so, should the nature of the rift be changed)?
Look forward to hearing your thoughts
I am working on a mega-adventure/campaign for Planescape, something that I'd like to have a life outside my table (whether that means setting up a website to share it for free, seeking a publisher or self-publishing under the OGL, sending a pitch to WotC....I don't know yet). The main theme is a rift in the cosmos, a rift which threatens all the planes, Prime, Inner, and Outer. I've got a post over at Planewalker.com where I'm doing my rigorous design. I'm tentatively writing this for 5th edition rules, if it matters.
My question for you all is about embracing a diversity of PC types - primes and planars. Should I define the which prime world is threatened? Or leave it undefined for the DM to decide? Should I explicitly imperil multiple prime worlds? Or should I leave the Prime Material Plane out if it altogether (and, if so, should the nature of the rift be changed)?
Look forward to hearing your thoughts
