D&D 5E Play Before the Storm - a Guided D&D Adventure.

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I read along for the first 5-6 pages of story. I was a halfling rogue and got to make a few choices for skills along the way to sneak into a room, pick a lock, grovel to avoid a bearing etc... I did notice the die roller they have always rolled a 14 when it rolled to the left and a 13 when it rolled to the right.


Someone just sent this to me. Is this new? Hadn't seen it before. Very cool.
Was this written by ChatGPT? What orc?


Whizbang Dustyboots

Gnometown Hero
This is one of the things I was hoping they'd do with D&D Beyond: Give us self-guided Fighting Fantasy-style adventure modules with the website handling all the DM chores.

Not as expansive as a full human-run D&D experience, but a solo experience they can monetize. I would definitely pay for fully-fledged adventure experiences like this, especially ones where I could bring in my own characters. And it's the kind of experience that can get better over time, especially once the VTT comes online.

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