D&D (2024) STORMBREAK: A TARKIR ADVENTURE & THUNDER OVER FORSAKEN ISLESA FORGOTTEN REALMS ADVENTURE

But does the Blind Eternities have all of the Aberration monsters that Far Realms does?

If it is "blank", but hostile, it might be its own kind of "Deep Shadowfell" (similar to the Black in Dark Sun) as a Negative Void. Or perhaps it is a kind of "Deep Feywild", where the Positive Energy is overwhelmingly dangerous.

If it the "Blind" Eternities has "stuff" in it, it might be Elemental, more like the Elemental Chaos?
Nope, only has the Eldrazi. Anything that doesn't have a Planeswalker spark is not powerful enough to be there and isn't going to last

Its not the Shadowfall, its not aligned with death. Its just somewhere you're not supposed to be. There's no negative, no positive, it is just "This is not a place living things are supposed to be", a chaotic maelstrom of energies that Limbo wishes it could be

MTG universe stuff does not work on D&D setting stuff. It isn't the Elemental Chaos and fits about as well into the Wheel as the Backrooms do
 

log in or register to remove this ad

Nope, only has the Eldrazi. Anything that doesn't have a Planeswalker spark is not powerful enough to be there and isn't going to last

Its not the Shadowfall, its not aligned with death. Its just somewhere you're not supposed to be. There's no negative, no positive, it is just "This is not a place living things are supposed to be", a chaotic maelstrom of energies that Limbo wishes it could be

MTG universe stuff does not work on D&D setting stuff. It isn't the Elemental Chaos and fits about as well into the Wheel as the Backrooms do
I mean the plane itself. Misty? Dark emptiness? Swirling vortexes?

A "chaotic maelstrom" of what exactly? Energy, rocks, dimensional distortions?
 

A "chaotic maelstrom" of what exactly? Energy, rocks, dimensional distortions?
Energy, specifically Aether and MTG Mana. A whirling, chaotic vacuuum of space, mana and energy. Like, the most equivilent it has to anything in D&D is the Weave, except if the Weave touches all dimensions and you can hop to other realities through there, and completely unconnected to gods to the point the Theros gods cannot even perceive the Blind Eternities

An official quote about it is "'a door rather than a space’ and that between planes has no substance, area, or locality, and thus cannot be thought of as a ‘place’".

Trying to link it to a D&D plane is an excercise in frustration that'll only look at barest similarities and annoy people who care about MTG lore. D&D planes are Places, and the Blind Eternities are specifically not a place.
 

Energy, specifically Aether and MTG Mana. A whirling, chaotic vacuuum of space, mana and energy. Like, the most equivilent it has to anything in D&D is the Weave, except if the Weave touches all dimensions and you can hop to other realities through there, and completely unconnected to gods to the point the Theros gods cannot even perceive the Blind Eternities

An official quote about it is "'a door rather than a space’ and that between planes has no substance, area, or locality, and thus cannot be thought of as a ‘place’".

Trying to link it to a D&D plane is an excercise in frustration that'll only look at barest similarities and annoy people who care about MTG lore. D&D planes are Places, and the Blind Eternities are specifically not a place.
Hmmm. "Aether".

Meanwhile, it is a maelstrom of "mana", so a blending of air-water, earth-fire, positivity, negativity, death, life, order, chaos, mind, matter.

This is what my Elemental Chaos looks like. Also, where 5e locates it along the Astral Plane, or even an aspect of it, it is a churning vortex of mind and matter, as well as positivity and negativity, ephemeral "primordial" elemental forms, and ethereal force, ether. I view the Elemental Chaos as the boundary between Astral and Ethereal.

I feel MTG is outside the "Wheel", and is its own hub. But this hub seems to form an Elemental Chaos with its own planes within it.
 
Last edited:

I do not expect that WotC will reconcile the two coamologies: but right now, the Magic cosmology is in a metaplot state of Flux, so if they are planning a Magic Metasetting book right now, it may be spoilerific.
 

Nope, only has the Eldrazi. Anything that doesn't have a Planeswalker spark is not powerful enough to be there and isn't going to last

Its not the Shadowfall, its not aligned with death. Its just somewhere you're not supposed to be. There's no negative, no positive, it is just "This is not a place living things are supposed to be", a chaotic maelstrom of energies that Limbo wishes it could be

MTG universe stuff does not work on D&D setting stuff. It isn't the Elemental Chaos and fits about as well into the Wheel as the Backrooms do

Not completely true, there are some very rare things that can survive in the Blind Eternities, like one of the Kami and the Ur Dragon.
 


Nope, only has the Eldrazi. Anything that doesn't have a Planeswalker spark is not powerful enough to be there and isn't going to last

Its not the Shadowfall, its not aligned with death. Its just somewhere you're not supposed to be. There's no negative, no positive, it is just "This is not a place living things are supposed to be", a chaotic maelstrom of energies that Limbo wishes it could be

MTG universe stuff does not work on D&D setting stuff. It isn't the Elemental Chaos and fits about as well into the Wheel as the Backrooms do
In my game: Blind Eternities = Far Realm, they mix quite well in my opinion!
 
Last edited:


I would so love an official take on Abeir. I want a setting where the dragons are in charge so bad … especially with the new descriptions of dragons in the new MM, like blue dragons ruling empires and such.
Unfortunately I think most to links are broken, but Chris Perkins Iomandra was a dragon-ruled setting in 4e that sounded like it would make a cool official setting.

Back in 1e, a great barrier separated the world in our homebrew setting. The half where the PCs started was a typical D&D Greyhawkish style fantasy setting. When they were finally able to pass through the barrier they discovered the other half as a ruled by dragons and was generally peaceful. Though there was an impending disaster that was coming.

EDIT: I found a 5e conversion here: Iomandra and the Dragon Sea, the link takes you to a redit page with a link to a Homebrewery document. You can make a PDF of it from there.

EDIT 2: Here is the 1 page description of the setting (from the content mentioned in edit #1):

Iomandra​

The world of Iomandra is named after Io, the creator of dragons. The word “Iomandra” is Draconic; it means “Io’s trove” or “world of Io.”



According to legend, Io consorted with primordial beings to create Iomandra as a playground for dragons. Other gods flattered Io with praise for his design even as they were crafting worlds of their own, improving on his work. Io studied with envy the works of his divine peers, took note of the various humanoid races they’d created, and decided that his world needed such creatures to serve and amuse his dragons. Io negotiated with his fellow gods to bring humans, eladrin, elves, dwarves, halflings, and other races to the world—but none of them felt quite right to him. With the help of his children, Io crafted a humanoid race modeled after dragonkind and called them the dragonborn. The dragonborn were given every advantage, and with the help of the dragons they conquered and enslaved Iomandra’s other sentient humanoid races. The humans of Iomandra proved the most difficult to enslave; one kingdom in particular forged infernal pacts with devils in return for great power, thus birthing the tiefling race. However, even such desperate measures could not protect them from the awesome might of the dragonborn and their dragon masters. Their empires stretched across the vast continents of the world.



The covetous dragonborn empires eventually turned on one another. Petty rivalries and territorial disputes led to wars and horrible bloodshed. At the same time, slave revolts threatened to break the dynasties’ hold over the “lesser” races of Iomandra. To maintain order and restore paradise, Io sent his godling children to rule the great continents on his behalf, but they too became corrupt and tried to usurp each other’s power. Three of Io’s children perished in this world-shaking feud. Furious, Io recalled to the heavens his two surviving children—Bahamut and Tiamat—and unleashed a maelstrom that would sink the continents of Iomandra beneath the sea. Not everything was destroyed, however. In defiance of their father, Bahamut and Tiamat intervened and prevented the lands from sinking completely. Their intervention created islands around the globe where the world’s remaining inhabitants could survive and prosper. Moved by his children’s demonstration of unity, Io left the world in their custody. However, Bahamut and Tiamat would never again see eye to eye, and to this day, each seeks to break the other’s influence.



Iomandra of the “modern day” is a watery world peppered with islands of every size and ecosystem. Some of these islands are hundreds of miles across; others are barely large enough to support a single structure. Trade links many of the “civilized” islands, but countless more have yet to be explored. Beneath the waves lie the remnants of ancient, sunken empires and the treasures of the ages. In this, the modern day, scores of vessels ply the Dragon Sea. They include heavily laden merchant ships, well-armed warships, swift privateer vessels, and fleets of marauding pirates.

An intricate net of trade routes link the civilized islands, and ships that stray from these routes do so at their own risk. The only surviving nation of consequence is Arkhosia, ruled by a decadent and corrupt dragonborn dynasty that reveres Bahamut and Tiamat, fears Io’s wrath, and regards true dragons as divine exarchs.


ZbSRzMV.png


The humans, elves, dwarves, halflings, tieflings, and other “civilized races” that inhabit Iomandra are no longer bound by draconic law. Having long since freed themselves from the bonds of slavery, they have charted their own destinies and spread across the world. These descendants of the ancient slave races bear no animosity to modern-day dragonborn, most of whom regard slavery as abhorrent under the teachings of Bahamut. Ever since Emperor Azunkhan III of the Dragovar openly professed his belief in “other gods,” these civilized races have expanded the pantheon of true gods to include such reverent figures as Erathis (goddess of civilization) and Melora (goddess of the sea).
 
Last edited:

Trending content

Remove ads

Top