Play dress up

What is your experience with getting into character through clothing change

  • Never done it

    Votes: 220 73.3%
  • Know a few people that have done it

    Votes: 48 16.0%
  • A few people at the table have done it through the years

    Votes: 19 6.3%
  • Do it all the time (your not suppose to?)

    Votes: 13 4.3%

I've got some nice Jedi robes that I've worn while GMing a Star Wars game. Players get out of hand? Plastic Lightsaber came out. It was fun, everybody liked it and hell, the robes are comfortable. :)
 

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Geek Chart

As you can clearly see, roleplayers [pnp] clearly see themselves as cooler than LARPers. {who coincidently think of themselves as cooler than 13-year old gamers of any kind} Thus, there is an invisible line because we don't want to be less cool than we already are. I mean, we're pretty uncool already. ;)
 


I am active in the SCA, so I have all the garb I would ever need to dress up for a D&D game. But I don't. D&D is not about dress-up. It's about imagination. Leave the dress-up for the fantasy LARPers.

The closest I ever came to dressing up for a game was when I DMed the Ravenloft module. We played in a slightly darkened room, and I wore all black. But that was not a stretch at all-I wear all black much of the time anyway. :D
 

Never done it. Open minded though, if my players wanted to dress up because it got them more into character I don't see myself having a problem with it.
 

ThirdWizard said:
And what cleavage it was! I'd have to go with them, considering. ;)

:lol:

My mother tells me that Spock had quite the following back in the day, though. Poor poor Kirk.

That was because Spock was "exotic" and "different". Sure Kirk was cute but who could not go "ga-ga" over pointy ears and someone who didn't "get any" for a seven-year stretch? ;)

But then I'd go moreso for Worf than Spock. But both are on my list! :)
 

Kemrain said:
Never have, though I'd love to try. I don't exactly have the curves to pull off either of the characters I'm playing at the moment.

- Kemrain the Not Particularly Voluptuous.

And in one game, there's NO way I could make myself look like a half-dragon and be shorter than I already am! ;)

Now, personality-wise, I had a character who had alot of my "rougher" personality thrown into her's. :cool:

That and I'm not in the same physical shape as any of my characters....... :uhoh:
 

Me: "Remember Tom, the role of the fishet stockings is the parasite eating Gromlath the Gruff's legs.

Tom: "But..." * doing those annoying puppy eyes again *

Me: "There's an XP bonus in it for you".

Tom: "OK" * Takes off pants and puts on stockings


That was the bestest game ever! I wish DMing could always be that exciting.


But back to reality: No, haven't encountered much of that, except my ex, new at roleplaying at the time, who always found items in the room to act like props at appropriate moments, sometimes this would include jewelry or other wearable objects.
 

As a long time GM I've come up with some standard house rules designed to award experience (Karma, character points, pick your flavor) to individuals who go above and beyond to get into the roleplaying of their character.

For our D20 games if a player brings a prop, any prop, they get to add 10% to thier awarded experience points so long its its brought to every gaming session. You might think that some players would cut out a cheesy paper symbol to tape to their chest as a prop, and I have one fella who does do this, but I've found that more folks go to some lengths to find good props to bring. One of my players is a Master Pipefitter, and he forged a Mace to represent his Holy Mace of Lathander using pipe, fittings, and welding tools! Another player sewed an incredible set of blue satin robes for his Cleric to represent his order, and created a beautiful replica of his holy symbol in wood and painted it gold. Complex or simple, the props really make the gaming experience better by helping the players get into roleplaying their characters.

Another thing I do is award "Consumable XPs" to any player who brings a dish of goodies to share with the entire game group. This eventually turned into what we call "Stocking the Treasure Chest", an actual chest I keep in the game room that is bursting full of candies, chips, cookies, and bottled waters to be consumed at game sessions. Those who contriubute earn XP that is put into a group pool. This xp, by group consensus is used to tip players whose characters are close to levelling over the edge, make magic items, or whatever else the party may need extra xp's for. This way everyone gets to partake of a large selection of goodies each game, and no one is in the frustrating position of being 27 xps away from levelling for a game session. ;)
 

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