Organizational, maybe? Play is what connects all the parts we're talking about, for most people anyway.What do you think the bright word here?
Organizational, maybe? Play is what connects all the parts we're talking about, for most people anyway.What do you think the bright word here?
Most time and energy (and money) put into RPGs does not lead to an actual game with players around a table."99 percent" feels like way too high a number. I do about an hour of prep for a 4 hour session, so that is 20% for me as GM. For players, one guesses very close to 100% is spent at the table. it certainly isn't spent learning their characters or the rules...
Maybe for some games that can be assumed, but I believe TTRPGS are a different beast, with a wide area of engagement that can eclipse table play in importance and enjoyment.You can disagree all you like. I don't think that the idea that the core telos of games is to be played is even remotely controversial. Nor was this an assault on anyone's enjoyment of the non-play aspects of the hobby like worldbuilding, session prep, or whatever.
I don't see what the majority thinks matters to the truth of the OP's thesis. It's just appeal to popularity all over again.I think the experience of play in session is the most important part of TRPGing for a majority of the people who TRPG. That doesn't mean there aren't people who engage differently, and it doesn't mean those people are engaging wrong (other than, perhaps, not matching well with many or most tables).
my engagement with computer arpg’s is usually theory craft, test choices, theory craft more, test more, etc. I probably spend less time playing them than analyzing them.Maybe for some games that can be assumed, but I believe TTRPGS are a different beast, with a wide area of engagement that can eclipse table play in importance and enjoyment.
No, no, no. RPGs are also meant to be played, regardless of what some people may or may not enjoy doing with them. I feel like you're working to defend your own interests, which is unnecessary. I'm not judging anyone's engagement, I'm just saying that the principle that organizes most engagement with RPG materials is play and eventual play.Maybe for some games that can be assumed, but I believe TTRPGS are a different beast, with a wide area of engagement that can eclipse table play in importance and enjoyment.
Right, and if I have to read through long columns of text in Empire of the Ghouls to figure out how many monsters are in an encounter, then flip back a few pages to figure out who a named NPC they're referring to is, and then flip back to find what they're doing in combat that's not geared for use at the table.I'm not sure what you mean. It is meant to be used at the table. But there's a culture of writing that has developed that has, I believe, become geared towards being entertaining for GMs to read, because they know that more of them will buy and read it then will run it.
For you.Most time and energy (and money) put into RPGs does not lead to an actual game with players around a table.
For the hobby as a whole. It’s the same with war-gaming. These are hobbies where people read and think about playing far, far more than they actually play.For you.
I would like to see more than anec-data. I know it's the collective belief, but I also think that belief relies on self-reporting from the terminally online folks who we have seen, time and time again, aren't necessarily representative of the larger community.For the hobby as a whole.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.