SableWyvern
Cruel Despot
There are certainly parts of the system I felt needed improving and which I have changed for my own needs, but that's a matter of my preferences, not any objective truth about excessive simulation. There's no objective line where a rule or system moves from playable to cumbersome -- it's a fuzzy zone where we each set our limits based on our interests and inclinations.Rolemaster is great! I love Rolemaster and I agree with you. BUT there are some occasional parts (XP, potential stats, the versions that average three stats to determine the stat bonus) where the simulationism has taken priority over the playability. A very small part of a fantastic whole, though.
Regarding your three examples: The default EP system I find overly cumbersome these days, but in the past I experienced genuine enjoyment when doing those calculations. Potentials I've always been a fan of and I'm surprised to see you list them as a problem (I prefer the RM2 generation method, but the RMSS advancement method). Averaging three stats is the way I ran RM2 and we didn't find it too cumbersome, although the addition of three stats method in RMSS is an improvement, IMO.







