swell...
thanks so far. So, the duckblade is not as broken as it appears to me. In fact I have staged quite a few encounters involving a duckblade and they regularly ended up with him being "last man standing". DBs aren't invincible for sure. yet, they're mean mothers.
The whole point about me ranting around is the hexblade's relative lack of punch when compared to the duckblade. Where does the HB excel in direct comparison to the DB?
Skill pts? Special Abilities? Bonus feats? Oh yeah, he gets more hp! Spell selection (ok, that's one point for style, but not for punch)? Hellyeah! There's CHA on saves vs spells and SAs (but neither vs Ex nor Su or whatever) and METTLE (what's that good for on low levels anyway? stray-fired disintegrates?). Not to forget: You may never become good or otherwise all your "Power Stuff" is gone for good, never to return AFAIK and without the possibility to compensate for your loss in ANY way.
Flavorwise, the HB has the "crafty fighter" appeal to me, but in practice he's got perfect justification for an inferiority complex.
Now that I think of it...those wizards sure are sneaky bastards. they trick me into "deep immersion RP", inducing that sullen, gloomy feeling only an inferiority complex can give birth to and no true HB can go without.
My experiences tell me, synergistic freak-shows aside, that where the DB is dangerous the HB is merely a nuisance. Thus, I feel a dire need for revision of the HB.
Agree or perish
ChuLi