skerritthegreen
Explorer
Check out the latest AL announcement: an expansion of T3 and T4 play!
http://dndadventurersleague.org/play-your-way-to-20/
http://dndadventurersleague.org/play-your-way-to-20/
*snip*
DDAO-01 is hitting that shop next week, and I will not be running it anymore at local conventions. After 13 conventions, numerous gamedays, and 99 tables of it, I'm pretty much done running it.![]()
When an author deploys a new AO adventure, we have been directed to retire the previous one. We may, if the material is appropriate and we wish to do so, put the adventure up on dmsguild.
DDAO-01 is hitting that shop next week, and I will not be running it anymore at local conventions. After 13 conventions, numerous gamedays, and 99 tables of it, I'm pretty much done running it.![]()
Amen to that.but higher level content is scarce to non-existent.
If nothing else, this will hopefully bring up the level of experience of D&D writers in crafting adventures that are truly high-level![]()
Maybe -- or maybe it'll point out that, just like in previous editions, high level play is broken and can only be enjoyed narratively.
Time will tell.
--
Pauper
From personal experience, high level play requires a DM that can say "No".
For example, when the BBEG appears it forces players to make a Wisdom save. If you fail, you're stunned. If you succeed, you're frightened.
What if you have a Paladin in the party who is immune to Frightened? Tough nuggets, this is a god appearing on the battlefield, you're still frightened for one round.
etc.
What if you have a Paladin in the party who is immune to Frightened? Tough nuggets, this is a god appearing on the battlefield, you're still frightened for one round.
From personal experience, high level play requires a DM that can say "No".
For example, when the BBEG appears it forces players to make a Wisdom save. If you fail, you're stunned. If you succeed, you're frightened.
What if you have a Paladin in the party who is immune to Frightened? Tough nuggets, this is a god appearing on the battlefield, you're still frightened for one round.
etc.
One of the major selling points of playing high level is that you get to use all these awesome abilities that you spent so long building up on your character. It's just awful to have a DM arbitrarily negate those hard-earned features. DMs who say "no" to clear-cut character abilities like that are usually power-tripping DMs who try to control everything.From personal experience, high level play requires a DM that can say "No".
For example, when the BBEG appears it forces players to make a Wisdom save. If you fail, you're stunned. If you succeed, you're frightened.
What if you have a Paladin in the party who is immune to Frightened? Tough nuggets, this is a god appearing on the battlefield, you're still frightened for one round.
etc.