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Played my first game of Flames of War yesterday.

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My game store is a hotbed of players of the WWII historical miniatures game "Flames of War." While in there waiting for my D&D and Pathfinder games to start, I watched them play and thought that it looked rather fun. So, with my $85 gift certificate that I got for Christmas, I bought the Starter set and a Sherman Firefly tank after asking some players what they'd recommend a complete beginner get.

It was a little after that when I was invited to a large mega-game being played yesterday and told that I could likely borrow a small army to participate. Other than a small game using the Lord of the Rings starter from Games Workshop that a friend had gotten for Christmas years ago, it was the first miniature wargame that I have ever played.

The scenario was thus: in the days of Operation Market Garden, an airborne unit has taken a key bridge and waits for the Allied strikeforce to break through the German lines to relieve them. I was given command of four platoons of Sherman & Firefly tanks and ordered to take and secure the left flank of the lands north of the northern most creek. (The battle was massive with the front four gaming tables taking up the majority of the battleground while a large imaginary bridge connected it with two more tables perpendicular to the main ground).

My first actions upon entering the battlefield (the organizer who was also playing Allies set my tanks up) was to open fire on two anti-aircraft guns, destroying them, as well as the two nearby Jagdpanthers (German tank-hunters), destroying one of them.

The next round, my squad took heavy casualties as the nearby forest (which a few of my tanks had entered into) erupted with rocket attacks. The surviving panthers in my sector also destroyed two of my tanks.

I retaliated by moving up the battlefield slightly onto my left, spraying a dug-in platoon of German infantry with my machine gun but not doing any damage. I also managed to force the crew on one of the panthers to bailout of their vehicle.

Unfortunately, my commander's tank was too close to the woods and a charging unit of infantry managed to overrun my tank and capture him. Without him and a surge of morale, the survivors fled the battle, mere minutes before the planned pincher attack on the right flank made it to the arena.

I sat and watched until my Pathfinder Society game got close to getting started. The game finished while I was playing Pathfinder, with the Germans eventually winning the battle.

I found it a very fun game, especially on such a large scale. I know that we were kind of holding up the others (due to it being six people playing 4 vs. 2 on that first table alone), but the watching the entire battle go by was just an awesome visual, especially when I had to consider a squad of German tanks beginning to creep closer to the creek from the south...
 

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A few Coastcons ago (when the A&A War at Sea game came out), I dragged a couple of friends into an interesting-looking Assault on Omaha Beach Flames of War game. The setup looked absolutely awesome, they'd modeled the assault on the beach really well in miniature. My friends and I took on the Allied side and though we did try to coordinate our assault, we each approached things in our own way.

It very much reminded me of the Games Workshop games I'd played in the past. Move, roll to shoot, roll to wound, roll for cover to avoid hits.

Since this was my first time, I tried (against the advisement of the Ref) to hustle my squads across the open beach into the cover at the base of hills. The others on my side were slowly plodding from the landing ships to the base of the hill, taking a lot of fire and getting pinned. I lost quite a few men on the charge, but managed to reach the base of the hill and drew off fire from the other squads (since I was easier to hit) that allowed the others to get closer. Not something I think I'd like to repeat, but I think overall it worked. After all, it allowed one of my friends to get his ranger squads in place to start picking Germans off the top (silencing the machine gun nests REALLY helped).

We didn't get to finish that game, it was huge. After about 6 hours of play, we'd made it 1/3 of the way up the hills, landed our first couple of Sherman platoons. This despite the fact we couldn't seem to get air support in to hit anything on the top of the hill.

The funniest part was I had just bought some A&A War at Sea minis and managed to score a USS Iowa. After the first two turns of our coastal bombardment missing, I put the mini down on a nearby table, with guns aimed at the beach. Thereafter, our naval bombardments *did not miss*.

The next day, I picked up the game as well as some cheap toy sets/HO scale WWII models. Unfortunately, I haven't played anyone since that big game, but I'd love to put together a German Tiger or mechanized company (something with Tiger tanks).

In other words, it's a good game.
 


I've been watching some FoW games at our FLGS and planning to jump into one soon. Thanks for the extra information and insight!
 

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