Melkor
Explorer
Thanks for the response folks.
A bit more on the session - The DM wasn't able to read the rules as thoroughly as I was today (I was off work, and he had to work late), so he handed out characters and asked everyone to read over them and get familiar, and think of any questions they might have while he and I went in another room, and I went over the rules for about 10 minutes.
We have played D&D together for over 25 years, so he was pretty quick to pick up on what he hadn't gathered from skimming through today, and I was able to help him with the gaps during the session at the table.
I mentioned that I played the Dwarf Fighter. Historically, I have played Fighters because they were a basic class, and I preferred roleplaying and story to getting into character optimization, and having a lot of tactical options during combat. I thought it would be the best class for me to play based on my preference and experience.
One of the female players has played some Pathfinder and Basic, but that is her total D&D experience. She played the Halfling Rogue.
Another guy who has gamed with the DM and I for around 25 years played the High Elf Wizard. He loves both elves and Wizards, but was the most vocally anti-4E of our group. He was also the biggest optimizer and loophole-finder in 2E and 3E. That said, he is really creative with spells, and able to spot rules exploits with uncanny speed, so he is a great asset.
The other female player has never played an RPG before, and she took the Cleric of Pelor. She noted that she felt a bit overwhelmed by the options of Orisons, Spells, and healing (through the Healer's Kit and Potions), but she did really well.
Finally, we had a new gentleman join our group a month or so ago who is a coworker of the DM. He has played some RPGs in the past, but is primarily a tabletop miniatures gamer (40k). He took the Cleric of Moradin.
******** POSSIBLE CAVES OF CHAOS SPOILERS BELOW ************
After going over the rules and answering character questions. We started off with a bit of roleplay as the characters approached the caves. The DM had chosen the option in the module where the Ravine the caves were located in was created by a piece of the eye Correllon severed from Grumsch.
The characters approached the caves at night, and tried to sneak towards a cave mouth where they saw a humanoid with a torch dump a mangled corpse. With the disadvantage penalty for medium and heavy armors they made a ton of noise, and only the Rogue was able to sneak successfully.
The noise alerted a band of patrolling orcs, who attacked the characters, and a quick battle ensued with only minor damage. The Cleric of Pelor killed an orc, my Dwarf Fighter scored a critical and took out another, the Wizard managed to kill one with some well placed magic missiles, and the Rogue took one out with an advantaged sneak attack from hiding.
The character made for a cave entrance and set off a trap, when they heard a bunch of loud noise coming from outside. Their battle with the orcs had attracted an Ogre, and they ended up fighting the Ogre while trying to retrieve 3 characters from the pit trap. This battle took several turns, and I described some of what happened in my original post.
Following the defeat of the Ogre, the characters went back into the cave entrance, fearful that noise from the two combats, and spell blasts at night (like Radiant Light, Magic Missile, Rays of Frost, and Spiritual Hammer) had pretty much alerted anyone within miles to their presence, and took a short rest.
We ended the session here and spent about 30 minutes recapping, talking through rules questions, and getting general feedback and impressions. Overall it was a lot of fun.
A bit more on the session - The DM wasn't able to read the rules as thoroughly as I was today (I was off work, and he had to work late), so he handed out characters and asked everyone to read over them and get familiar, and think of any questions they might have while he and I went in another room, and I went over the rules for about 10 minutes.
We have played D&D together for over 25 years, so he was pretty quick to pick up on what he hadn't gathered from skimming through today, and I was able to help him with the gaps during the session at the table.
I mentioned that I played the Dwarf Fighter. Historically, I have played Fighters because they were a basic class, and I preferred roleplaying and story to getting into character optimization, and having a lot of tactical options during combat. I thought it would be the best class for me to play based on my preference and experience.
One of the female players has played some Pathfinder and Basic, but that is her total D&D experience. She played the Halfling Rogue.
Another guy who has gamed with the DM and I for around 25 years played the High Elf Wizard. He loves both elves and Wizards, but was the most vocally anti-4E of our group. He was also the biggest optimizer and loophole-finder in 2E and 3E. That said, he is really creative with spells, and able to spot rules exploits with uncanny speed, so he is a great asset.
The other female player has never played an RPG before, and she took the Cleric of Pelor. She noted that she felt a bit overwhelmed by the options of Orisons, Spells, and healing (through the Healer's Kit and Potions), but she did really well.
Finally, we had a new gentleman join our group a month or so ago who is a coworker of the DM. He has played some RPGs in the past, but is primarily a tabletop miniatures gamer (40k). He took the Cleric of Moradin.
******** POSSIBLE CAVES OF CHAOS SPOILERS BELOW ************
After going over the rules and answering character questions. We started off with a bit of roleplay as the characters approached the caves. The DM had chosen the option in the module where the Ravine the caves were located in was created by a piece of the eye Correllon severed from Grumsch.
The characters approached the caves at night, and tried to sneak towards a cave mouth where they saw a humanoid with a torch dump a mangled corpse. With the disadvantage penalty for medium and heavy armors they made a ton of noise, and only the Rogue was able to sneak successfully.
The noise alerted a band of patrolling orcs, who attacked the characters, and a quick battle ensued with only minor damage. The Cleric of Pelor killed an orc, my Dwarf Fighter scored a critical and took out another, the Wizard managed to kill one with some well placed magic missiles, and the Rogue took one out with an advantaged sneak attack from hiding.
The character made for a cave entrance and set off a trap, when they heard a bunch of loud noise coming from outside. Their battle with the orcs had attracted an Ogre, and they ended up fighting the Ogre while trying to retrieve 3 characters from the pit trap. This battle took several turns, and I described some of what happened in my original post.
Following the defeat of the Ogre, the characters went back into the cave entrance, fearful that noise from the two combats, and spell blasts at night (like Radiant Light, Magic Missile, Rays of Frost, and Spiritual Hammer) had pretty much alerted anyone within miles to their presence, and took a short rest.
We ended the session here and spent about 30 minutes recapping, talking through rules questions, and getting general feedback and impressions. Overall it was a lot of fun.