The PCs died out of their own stupidity. This happens all the time though. At the end of my DnD campaign (1 year ago), the PCs (10th level) entered a monastery of assassins (monks of a dark god of assassination) well knowing it was an assassin's monastery... (don't need to tell you what happened)scipio said:Was I grossly unfair here? What does everyone think?
scipio said:Was I grossly unfair here? What does everyone think?
swrushing said:So, how did you expect this to turn out, with the party getting beaten as the expected tactical event... knowing you had a paladin, knowing the ranger's past performaces?
Has the party shown in the past a penchent for smartly backing down when overmatched?
has the paladin previously been willing to abandon quests?
has the ranger in the past been frequently heading off to track and stealkth enemies? has he typically been successful or failing at this?
Basically, we know you built the scenario for the party to lose the fighting part, but what were your expectations for how it would then resolve, how did the actual play vary from those expectations, and why do you think your expectations were so far off, if indeed they were?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.