Do you have any point of reference to suggest PCs lean murder hobo?guess they have not played D&D in a long time![]()
Do you have any point of reference to suggest PCs lean murder hobo?guess they have not played D&D in a long time![]()
what do you think that discussion in session 0 is?I don't see any reason to require player consent here. Bad things happen to characters sometimes. Have a discussion in session 0 if there's a concern, but other than that, stuff happens.
I am saying the opposite of that? Based on anecdotes they were more common in the early days however, which is what I was referring to howeverDo you have any point of reference to suggest PCs lean murder hobo?
I see no difference between buy-in from a session zero and what WotC is asking for here.General buy-in for stuff like this before the campaign begins is different from stopping the session to talk about the possibility of becoming a mind flyer. The former I fully support.
Only when it gets to the point of abrogating people's own responsibility to sort themselves out.Restrictive? Or informative? Do you somehow see people talking, caring, and being sensitive to each other as being a negative and restrictive thing?
It's more that I expect people to, as far as possible in the knowledge it isn't always, leave their baggage at the door when they show up to the game. And if they don't happen to pick that baggage up on the way out because the game has made them forget about it, so much the better.So, no personal growth? No possibility of different people being different from you? Everyone in your world must have the same fears, limits, and desires as you?
Pretty much this. The DM is expected to read the adventure they plan to run, whereas the players are emphatically not, and so all they're doing here is letting the DM know in advance and in no uncertain terms about something they will almost definitely want to go over with their players in session 0 if they plan to run this adventure.I see no difference between buy-in from a session zero and what WotC is asking for here.
There is no challenge here, enter the fifth chapter and you mutate, enter the next chapters and you mutate even further with each one...Yes, and a large part of the fun lies in the game's challenges; and not everyone is going to overcome every challenge (otherwise they wouldn't be legitimate challenges to start with). Further, it's also a game of luck, and sometimes bad luck rears its ugly head. The results of not overcoming every challenge, or of being unlucky, can be unpleasant.
Ask your group, not enworld.Where is the line?
Checking if the players are ok with it in something like Session 0 is the entire point of the section.I don't see any reason to require player consent here. Bad things happen to characters sometimes. Have a discussion in session 0 if there's a concern, but other than that, stuff happens.