D&D 5E Player consent required -spoilers for new adv book

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Restrictive? Or informative? Do you somehow see people talking, caring, and being sensitive to each other as being a negative and restrictive thing?
Only when it gets to the point of abrogating people's own responsibility to sort themselves out.
So, no personal growth? No possibility of different people being different from you? Everyone in your world must have the same fears, limits, and desires as you?
It's more that I expect people to, as far as possible in the knowledge it isn't always, leave their baggage at the door when they show up to the game. And if they don't happen to pick that baggage up on the way out because the game has made them forget about it, so much the better. :)

Also, IMO a benefit of roleplaying games is that if someone has a fear of something they can play a character who specifically doesn't have that fear. I mean, I've got a pretty good fear of heights unless there's a guardrail, but I can still play characters who make their living by scaling sheer walls at risk of falling very long distances.
 

I see no difference between buy-in from a session zero and what WotC is asking for here.
Pretty much this. The DM is expected to read the adventure they plan to run, whereas the players are emphatically not, and so all they're doing here is letting the DM know in advance and in no uncertain terms about something they will almost definitely want to go over with their players in session 0 if they plan to run this adventure.
 

Yes, and a large part of the fun lies in the game's challenges; and not everyone is going to overcome every challenge (otherwise they wouldn't be legitimate challenges to start with). Further, it's also a game of luck, and sometimes bad luck rears its ugly head. The results of not overcoming every challenge, or of being unlucky, can be unpleasant.
There is no challenge here, enter the fifth chapter and you mutate, enter the next chapters and you mutate even further with each one...
 


I don't see any reason to require player consent here. Bad things happen to characters sometimes. Have a discussion in session 0 if there's a concern, but other than that, stuff happens.
Checking if the players are ok with it in something like Session 0 is the entire point of the section.
 

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