D&D 5E Player consent required -spoilers for new adv book

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of all the things in D&D why would turning into a tentacle monster need discussion?

Being turns to stone by a Medusa, dying, being fried by a dragons breath are not good outcomes.

I am not trying to be silly when I ask: will consent for character death be explicit in the new dmg?

Why not?

Why presume that just because you’re groovy with it, everyone else is too?

See because there’s the side of this that’s getting ignored. If I speak up and say, I don’t want X in the game, several folks have said that I would be ejected from their game. Not welcome at the table.

That certainly creates lots of pressure to not say anything. On top of the huge amount of pressure on people to never admit to any sort of weakness in the first place.

I find it utterly baffling that people put a game ahead of the real feelings of real people but there’s an awful lot of that in this thread alone.

So why shouldn’t there be a conversation about character death? Heck 5e DnD is set up that it’s really hard to kill a pc unless the DM deliberately does it.

Taking death off the table was done in DnD in the eighties. Not sure why it’s an issue today.
 


It would honestly never occur to me that my friends would be genuinely upset about a curse or turning into a monster.

If they were and I knew it I would plan something different but that would be shocking.

And that’s great if you only play with friends.

A lot of us don’t. We play with strangers. Lots and lots of gamers play with strangers.

So this kind of explicit instruction is needed.
 


And a lot of others have just been putting their heads down and taking a lot of crap they didn't and shouldn't have had o deal with because of the mockery and peer pressure we're seeing on display here.

A lot of folks saying all their friends would be fine with X... haven't asked and don't actually know.
 

Why not?

Why presume that just because you’re groovy with it, everyone else is too?

See because there’s the side of this that’s getting ignored. If I speak up and say, I don’t want X in the game, several folks have said that I would be ejected from their game. Not welcome at the table.

That certainly creates lots of pressure to not say anything. On top of the huge amount of pressure on people to never admit to any sort of weakness in the first place.

I find it utterly baffling that people put a game ahead of the real feelings of real people but there’s an awful lot of that in this thread alone.

So why shouldn’t there be a conversation about character death? Heck 5e DnD is set up that it’s really hard to kill a pc unless the DM deliberately does it.

Taking death off the table was done in DnD in the eighties. Not sure why it’s an issue today.
There's a difference between deciding to take death off the table and requiring consent to have it. Does the game have no assumptions at all? What exactly are you allowed to have in the game without explicitly having a conversation about it? Should we make a list of acceptable monsters? Should WotC?

My wife doesn't like spiders. I don't include them in my game, even though there are plenty of situations I wish I could. And that's fine, but if there are too many off limits things, it really starts to hurt the experience for people without those issues. There's only so far it can go without everyone being better off doing different things with their time.
 

That is so true @Vaalingrade. And people might not even know that they find something uncomfortable. Years ago, I was playing in a DnD game and romance came up. My character and another player’s character.

To be honest it was the first time romance had ever come up in a game for me. I became increasingly uncomfortable over the course of the next few sessions. But I didn’t want to be “that guy” so I went along with it.

I wound up dropping the campaign and group shortly afterwards and that discomfort was a big part of it.

This was years before the notion of X cards or anything like that.

So yeah, it can creep up on people and completely ruin their experience. Being open to the players so they can voice concerns like this is just basic human behaviour. This shouldn’t need to be called out, but, as we’ve seen in this thread, it really does need to be addressed.
 

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