Hypersmurf
Moderatarrrrh...
Lord Pendragon said:I'm talking about a D&D world in which killing human children is always wrong.
Even evil human children?
-Hyp.
Lord Pendragon said:I'm talking about a D&D world in which killing human children is always wrong.
SBMC said:Where the Paladins own code is more important than the safety of defenseless commoners - many yet to be born!
DevlinStormweaver said:I have decided to carry on playing my paladin, but i am going to try to get the party to become more cohesive and to select a leader. Once we have a leader selected i will then try to get the party to sit down and discuss what as a group we believe is the right thing to do. This isn't my idea , one of the other group member's has come up with it, but he is playing his character as a stay at the back and not get involved, so i will becoame the spokeperson.
In an earlier post, I'd assumed that the overwhelming majority of DMs ruled that killing human children was morally [Evil] in their campaigns. But for this question, I won't make any assumptions, and merely reply with how I rule it in my campaigns.Hypersmurf said:Even evil human children?
Lord Pendragon said:At such an age, I don't think a human can gain the Evil alignment. They simply haven't lived long enough, and been through enough life experiences. But let's say, for the sake of discussion, that we're talking about human children who had, through extraordinary circumstances, been given enough moral choices to clearly earn an Evil alignment. It's still Evil to kill them. Why? Because they have a great potential for change. That is, in the end, what makes the difference. Humans are (at least in every instance I've ever participated in or heard of,) always capable of change.
The short answer: IMC, yes, killing evil children is still always evil.
No, it would not. Delivering the goblin children into the hands of a group that will only ensure that they grow up to be evil goblins is unacceptible. Indeed, I'd consider it irresponsible, since you're guaranteeing that those children will become future raiders, doing their best to kill human farmers and shepherds.haakon1 said:Yup. In my campaign, there's been neutral orc tribes (twice) and there's a neutral goblin trader who travels between the goblinoids and the humans. There's also a very old bugbear king (ruling goblins, hobgoblins, and bugbears) who is evil, but has made a treaty with the humans of the Keep on the Borderlands not to attack in exchange for a cow a week. When he dies, his evil daughter will seize power and go to war to show her authority, but for now, giving the kiddies to him to raise would be a reasonable course of action.
It's absolutely an issue. It comes back to, "what the heck is the paladin going to do with these children?" If he can't find a group of goblins who aren't evil to take them in, what would your answer to this question be? Apparently, it's "turn them over to other evil goblins, and hope that they turn out to be like Drizz't." :\Not an issue IMC, since there are non-evil goblins, but even if there are not entire TRIBES of non-evil humanoids, there's still the possibility of an exceptional individual turning to good. For example, IMC, a character long, long ago began try to convert Lizardmen. So, there are now a few LG lizardmen clerics of Heimdall. But no whole tribes have converted yet.
Did you read my response to another poster upthread? I've amended my statement regarding your point about moral relativism, somewhat. I'm not going to argue the "Just War" theory, because in the real world all morality is relative. But I do admit that in the D&D world, the "Just War" theory can be morally absolute, if the DM so decides.I don't consider the "Just War" theory moral relativism. But we're not supposed to get into real world religion.![]()
I'm not going to discuss all of your examples, because I find them beside the point. But this one I think is important. Note that your example mentions "negligence" with regards to the lesser charge of Manslaughter. Are you arguing that if one kills the parents of small children, then leaves those children to die, that's merely negligence on the part of the killer? I think you'd find that any competent DA could make a fairly good case for murder, under those circumstances. And that's what I'm arguing. If you kill the parents, you're killing the children. Doing it by leaving them in the house to die of starvation is not less morally reprehensible than quickly knifing them.- Legally speaking, Manslaughter (neglience resulting in death) or versus 1st degree murder (intentional planned killing)/genocide (murder of a whole group because of racial, ethnic, or religious characteristics). The first can get you up to about 7 years, the second can get you the death penalty or your own special court at The Hague.
The campaign setting comes into this. In my campaign, yes. If you aren't defending your life, and have taken a group of evil humans prisoner, it's evil to then kill them. They can change their ways, and there are prisons (horrible as they are) in the world where these people can be incarcerated, and perhaps find their way back to the Light.Hypersmurf said:So if killing human children who have been given enough moral choices to earn an evil alignment is always evil because humans are always capable of change, doesn't that mean it's always evil to kill human adults who have been given enough moral choices to earn an evil alignment?
Lord Pendragon said:In my campaign, yes. If you aren't defending your life, and have taken a group of evil humans prisoner, it's evil to then kill them.