MikalC
Explorer
You didn’t answer the question though. How much “trial and error” do the players have to engage in before it’s appropriate for them to “try” using fire or acid? How do you make that determination? What if fire or acid just happens to be the first thing they “try”?
Simple- if there’s no evidence in game or knowledge your pc would have to help come to a decision on this, roll a 1d4. On a 1 or less you come upon fire and acid as a possible solution. Every round you make the 1d4 attempt and fail, the roll gets a cumulative -1 to the result (hence “on a 1 or less”)
if you have lucky you can burn a use to reroll. If you have portent you can divide the portent result by 5 and use that in place of a roll.
easy, doesn’t force the pc to have to choose when he gets lucky, and goes from there.
1d4 as there are five energy types but two of them are effective. Technically speaking the die size can be made larger- after all you don’t know that energy is what does it, maybe you actually need silver, or mithril or admantine. Maybe it gets hurt by healing magic.
that literally took me 3 minutes to do.If a dm can’t devote that much time to their game they’re honestly not that much of a dm.