steeldragons
Steeliest of the dragons
Are there Dunedain Rangers in Arnor?
Well, not really the point...
Again, hate to overstate the horse is dead, but shorter is better. I would strive for 5 pages...if you need 6, your need 6.
While I've never really done a formal one myself...for a "Player Primer", I am inclined to think the following layout is a good one/does what you need it to:
Page 1...seriously, ONE, cuz we all know the players won't be interested past that..."recent" history that everyone will know.
---1a: a secondary page...I would strive here for another HALF page, actually...of "Ancient history highlights" that you can give/add for mage and bard PCs, et al. (scholarly priests, maybe oral history stuff for druids or barbarians, etc...) of things not "anyman" is going to know. I would say campaign nations, specific human cultures, etc... are included here.
Page 2-3: specific campaign classes. These might be classes you will allow for the players...or/and include classes the players might encounter that are setting specific. Just a listing with short description of who/what these classes are. See 2a.
---2a: If anyone is interested in playing one of the classes presented in "2", have a SINGLE SHEET that details the features and abilities of the class.
Page 3-4: specific campaign races. If these are just the standard PHB races, no need for it. If you have a race or two that are not "standard D&D races", then, again, detailed race pages for those interested.
---3a: If anyone is interested in playing one of the races presented in "3", have a SINGLE SHEET that details the features and abilities (and fluff) of the race.
The key with both the classes and races pages, and the ancient history for that matter, are to give the players the options to invest in learning more. But they don't have to. The player who wants to go "Human Fighter" or "Elf mage" has everything they need. The person who wants the "My Campaign Elf" mage...gets an Elf page...and the Ancient/Arcane History page...etc...
Page 4-5: House "Rules". If you are not going to allow the casting of Polymorph or Disjunction or are going to allow laser pistols or psionics are everywhere, if there will be "fumble" or "critical hit" random charts [EDIT: They don't have to, nor should, know what is on those charts, but the fact they exist /EDIT], or ability scores use a different/new/variant mechanic...it goes on these pages.
I am assuming that you have MUCH more than this, as the creating DM, in mind for the specifics...as much as it pains us (cuz I've been in the sitch), leave it to the player who WANT to know more. You can always make (or alreay have prepared) all kinds of additonal details...cultures, heraldry, spells, customs and traditions, etc. etc. etc...
Then, when in play, they have only themselves to blame if they didn't take the interest in the first place. But they all have the same base to start.
Well, not really the point...
Again, hate to overstate the horse is dead, but shorter is better. I would strive for 5 pages...if you need 6, your need 6.
While I've never really done a formal one myself...for a "Player Primer", I am inclined to think the following layout is a good one/does what you need it to:
Page 1...seriously, ONE, cuz we all know the players won't be interested past that..."recent" history that everyone will know.
---1a: a secondary page...I would strive here for another HALF page, actually...of "Ancient history highlights" that you can give/add for mage and bard PCs, et al. (scholarly priests, maybe oral history stuff for druids or barbarians, etc...) of things not "anyman" is going to know. I would say campaign nations, specific human cultures, etc... are included here.
Page 2-3: specific campaign classes. These might be classes you will allow for the players...or/and include classes the players might encounter that are setting specific. Just a listing with short description of who/what these classes are. See 2a.
---2a: If anyone is interested in playing one of the classes presented in "2", have a SINGLE SHEET that details the features and abilities of the class.
Page 3-4: specific campaign races. If these are just the standard PHB races, no need for it. If you have a race or two that are not "standard D&D races", then, again, detailed race pages for those interested.
---3a: If anyone is interested in playing one of the races presented in "3", have a SINGLE SHEET that details the features and abilities (and fluff) of the race.
The key with both the classes and races pages, and the ancient history for that matter, are to give the players the options to invest in learning more. But they don't have to. The player who wants to go "Human Fighter" or "Elf mage" has everything they need. The person who wants the "My Campaign Elf" mage...gets an Elf page...and the Ancient/Arcane History page...etc...
Page 4-5: House "Rules". If you are not going to allow the casting of Polymorph or Disjunction or are going to allow laser pistols or psionics are everywhere, if there will be "fumble" or "critical hit" random charts [EDIT: They don't have to, nor should, know what is on those charts, but the fact they exist /EDIT], or ability scores use a different/new/variant mechanic...it goes on these pages.
I am assuming that you have MUCH more than this, as the creating DM, in mind for the specifics...as much as it pains us (cuz I've been in the sitch), leave it to the player who WANT to know more. You can always make (or alreay have prepared) all kinds of additonal details...cultures, heraldry, spells, customs and traditions, etc. etc. etc...
Then, when in play, they have only themselves to blame if they didn't take the interest in the first place. But they all have the same base to start.
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