Its perfectly reasonable to run a game with very low character wealth, but the way such a game is played differs substantualy from Standard Issue D&D.
If the players stop getting big hauls when they complete an adventure, but money remains an important part of the game, the characters become even more mercenary then they already are. Since they still need the money to pay for the items and the resurection spells that keeps them going then the quest for treasure comes to dominate the game.
I've always had more fun as a DM running games where large sums of money are not needed for the plot to advance. In the games I run I dont force characters to keep track of every lenght of rope and every drop of oil, and forget about buying magic items and potions at every street corner. If as a plot device I want my characters to be broke then I tell them that they are broke, if I dont need it then I assume that they have enough cash to spend on food and to get a roof over their head.
The creatures used in such a game are different as well, as its very hard to do a monster of the week kind of game when the characters cannot afford the weapons to beat the new beasty.
To compensate I use creatures with class levels rather then big bad monsters with high DR.
If the players stop getting big hauls when they complete an adventure, but money remains an important part of the game, the characters become even more mercenary then they already are. Since they still need the money to pay for the items and the resurection spells that keeps them going then the quest for treasure comes to dominate the game.
I've always had more fun as a DM running games where large sums of money are not needed for the plot to advance. In the games I run I dont force characters to keep track of every lenght of rope and every drop of oil, and forget about buying magic items and potions at every street corner. If as a plot device I want my characters to be broke then I tell them that they are broke, if I dont need it then I assume that they have enough cash to spend on food and to get a roof over their head.
The creatures used in such a game are different as well, as its very hard to do a monster of the week kind of game when the characters cannot afford the weapons to beat the new beasty.
To compensate I use creatures with class levels rather then big bad monsters with high DR.