Player problems

liquid

First Post
I'm having a problem with a player. Let me start from the beginning. We first started playing years ago and I never realized what kind of power player he was. He has a character in which he used one die to roll his stats with. We normally use 4 dice, rerolling any ones, once. He wanted to use on die. I let him, my mistake. However the character he's playing now is some part of a prophecy from Krynn. Not to mention, noone in the group likes Krynn. Not one of his scores has anything below a fifteen. He has two 18's and a 19 at first level. I should never have let him bring it in. yes. However, I need a subtle way to kill his character. If he doesn't change it, I suppose the Lady of Pain could maze him, I could trick him into signing his soul away to a Baatezu, or something. Does any one else have any good ideas?
 

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Don't deal with this isn a subtle way. IF you have a problem with it, tell him. If not you'll get rid of this character but the next one will still be problem. Talk it out, its the best way.
 

Crothian said:
Don't deal with this isn a subtle way. IF you have a problem with it, tell him. If not you'll get rid of this character but the next one will still be problem. Talk it out, its the best way.

Thanx Crothian. I guess I wanted to make a point, but I believe this will be the best way.
 

Many players have dice superstitions, In fact I've seen several debates over this on the general board in the short few months I've been here. I myself have some quirks which I use to roll stats, and while they have no physical results, they make me feel better. There is no reason why rolling one die to roll stats should have an adverse effect on the outcome of the player's stats. He just happened to assign them well. I don't think the solitary die is your problem.

However the character he's playing now is some part of a prophecy from Krynn. Not to mention, noone in the group likes Krynn.

Was this part of his backstory? Or was this something that you as the DM inserted into the game?

Not one of his scores has anything below a fifteen. He has two 18's and a 19 at first level.

This was really something you should have dealt with before you started playing. However, with stat enhancing items, players tend to even out over the course of a game. Also, you will find that in the mid-higher levels, stats aren't the most important numerical aspect of the game.

From the information you have given, it doesn't seem that he is a power player. His character is apparently from a history that is unliked by the players, but that opens up some interesting R-O-L-Eplaying avenues.

If the character is blatently overpowered, don't kill him as an immediate fix-all, as a precontrived death could lead to problems with the player. You could insert items that would boost the other characters to an equivalent power level, or you could have your party attacked by creatures that do Stat or Level drain. Try to work with the strengths and weaknesses of the character, rather than attempting to erase the problem. Your player might make a character that is more annoying than this one.

However, if all else fails, the deck of many things is a nifty way to lose your soul, or be imprisoned in a far off plane, etc.

-G
 

Xath said:
Many players have dice superstitions, In fact I've seen several debates over this on the general board in the short few months I've been here. I myself have some quirks which I use to roll stats, and while they have no physical results, they make me feel better. There is no reason why rolling one die to roll stats should have an adverse effect on the outcome of the player's stats. He just happened to assign them well. I don't think the solitary die is your problem.



Was this part of his backstory? Or was this something that you as the DM inserted into the game?



This was really something you should have dealt with before you started playing. However, with stat enhancing items, players tend to even out over the course of a game. Also, you will find that in the mid-higher levels, stats aren't the most important numerical aspect of the game.

From the information you have given, it doesn't seem that he is a power player. His character is apparently from a history that is unliked by the players, but that opens up some interesting R-O-L-Eplaying avenues.

If the character is blatently overpowered, don't kill him as an immediate fix-all, as a precontrived death could lead to problems with the player. You could insert items that would boost the other characters to an equivalent power level, or you could have your party attacked by creatures that do Stat or Level drain. Try to work with the strengths and weaknesses of the character, rather than attempting to erase the problem. Your player might make a character that is more annoying than this one.

However, if all else fails, the deck of many things is a nifty way to lose your soul, or be imprisoned in a far off plane, etc.

-G

I failed to mention that he never rolled any of his characters in front of the group as well. I'll deal with it this weekend.
 


Hmmm

liquid said:
I failed to mention that he never rolled any of his characters in front of the group as well. I'll deal with it this weekend.

So he rolled at home where nobody could see the rolls? In my game(s) a player has to roll up stats in front of me. I find it corrects a lot of potential problems.

You could also use the point buy method for character creation. My next D&D campaign will most likely use this.
 

elbandit said:
So he rolled at home where nobody could see the rolls? In my game(s) a player has to roll up stats in front of me. I find it corrects a lot of potential problems.
Yep. All stat rolls must be witnessed. I also have 4 casino dice that are the mandatory "stat" dice.
 


So, this guy:
a) Made up this super-powered character unwitnessed by you or anyone in your group.
b) Despite the fact that you apparently don't like Krynn, is running a character who's part of a Krynnish prophecy.
c) Has you resorting to DM subterfuge to kill his character, rather than just disallowing the character based on points (a), (b), or probably several other valid reasons.

Man, that's bad. Has he actually played the character in the game yet, since it's just first level? If not, just tell him the character won't work for all of the above reasons. Hell, do that even if he HAS used the character already. That's just ridiculous.
 

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