Fallen Seraph
First Post
I dunno if I would say our group is metagaming. Since metagaming suggests using some outside source of information in the game to affect it. When we play, since were engrossed in telling the story and going through it with the PCs, we don't really bring in any outside information.This isn't a bad definition IMO. It pretty much incorporates the idea of metagaming without calling it such. After all, if you are group story-telling, you have to metagame to some extent. Like I said before, my problem comes in when the game pretty much ignores what's on your character sheet in favor of a "good story".
We know there is a story to be told, and we simply let the players storytell and play through the story and see how it unfolds (thus why I never have a concrete ending, just lots of loose ones

Basically they control the immediate narrative of the gameplay while I then adjust the longer-term narrative of the campaign (while filling in the background narrative of course).