ThirdWizard
First Post
My hypothetical example is of another ostensibly conventional fantasy game, with magic and religions. One player is inspired by a tiny footnote about an imprisoned good deity and the remains of the cult associated with him and wants to play a PC who revives the cult, regain their magic and ultimately attempt to free the god.
Unfortunately, the referee doesn't particularly like religion and has decided the gods are all dead and gone, and the remaining clergy are mostly charlatans, some of the higher ups being in a secret conspiracy to conceal the secret and retain power, using corrupt magic to do so.
The referee knows this player is like a dog with a bone, and with this PC would try to interact with this setting element long before he or his party can survive the consequences. Also the player is inspired by this fantasy religion and isn't willing to drop it with this character. And it's not something the referee wants the game to revolve around, especially with the eventual reveal, which he doesn;t think the player will take well.
(I know I am deliberately creating irreconcilable differences in this example, but these issues sometimes arise).
I don't know... the idea of a PC resurrecting a good deity to end the corruption of false clergy sounds like an amazing plot hook to me. The GM wouldn't even really have to change anything about the campaign, as the game would pretty much end around when the PC achieved his goals. If the GM doesn't like religion, he'll never have to actually play with living gods.