Bright Blade
evocation cantrip
Casting Time: 1 action
Components: V, M (a weapon)
Range: 5 feet
Duration: 1 round
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and is enveloped in glowing radiant energy, shedding bright light in a 5 foot radius around them and dim light an additional 5 feet until the spell ends. Until the end of your next turn, the next time a melee attack that deals damage hits the glowing creature, the attack deals an extra 1d6 radiant damage, and the spell ends.
This spell’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 radiant damage to the target, and the secondary damage they take when hit by a melee attack increases to 2d6. Both damage rolls increase by 1d6 at 11th level and 17th level.