Jack99
Adventurer
My players, who are 8th level, have just become nobles and been awarded some land. They got the titles and land from making contact with other civilizations and enabling their city and the Church of Kord to make deals and secure trade agreements before the information spread to anyone else (The players come from a people who fled a dying world through a portal some years back, and have yet, because of several other factors, to make contact with anyone civilized from the new world).
Anyway, this is not something I have done before, or rather; it’s not something I have done with any kind of verisimilitude involved.
I was wondering what kind of advice/resources you guys would advice for making this a believable, yet balanced experience. My plan was initially to use Magical Society: Western Europe to create the land they have been awarded, and figure out what kind of money they will get, but maybe there are things to consider not in that book.
They have been awarded a piece of land roughly 5x5 miles, which has some forest, a little bit of swamp, some hills with a copper mine and a salt quarry, and plenty of arable land. There will be two villages in the area, which will total around 2.500 inhabitants.
According to MS:WE, this will net them a profit of around 50k per year. The plan is of course that, should the players wish to, they can do things that will influence the population of the area, and thus their pockets.
Anyway, if anyone has an idea or comment/advice, it would be much appreciated. Just to be clear. I am not looking for plot hooks. Just ideas to make this a more realistic experience.
Anyway, this is not something I have done before, or rather; it’s not something I have done with any kind of verisimilitude involved.
I was wondering what kind of advice/resources you guys would advice for making this a believable, yet balanced experience. My plan was initially to use Magical Society: Western Europe to create the land they have been awarded, and figure out what kind of money they will get, but maybe there are things to consider not in that book.
They have been awarded a piece of land roughly 5x5 miles, which has some forest, a little bit of swamp, some hills with a copper mine and a salt quarry, and plenty of arable land. There will be two villages in the area, which will total around 2.500 inhabitants.
According to MS:WE, this will net them a profit of around 50k per year. The plan is of course that, should the players wish to, they can do things that will influence the population of the area, and thus their pockets.
Anyway, if anyone has an idea or comment/advice, it would be much appreciated. Just to be clear. I am not looking for plot hooks. Just ideas to make this a more realistic experience.