[Players Chosen] Do You Have What It Takes To Join The Nameless Legion?

I am thinking of human artificer for skill-based character. Can I use craft staff feat at level 12 and then drain to 11 because of the xp cost?

and I am focusing on these skills:
Open lock
Disable device
Search
Craft (Armorsmithing), (Weaponsmithing),(Alchemy)
Use magic device
Knowledge (Arcana), (Engineering)
Spellcraft

is it acceptable for the concept?
 

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Shackler is a veteran of the Legion so it's not unreasonable for others to have heard about him, fellow legionnaires of the Thoughts of War in particular. Apart from his professional reputation these are some rumours or bits of information you might have heard:

-Shackler was once a tyrannical king on some Prime world, ruling with the iron fist of one, who can make others see his point.
-That guy is a vampire. His lance companions have seen him take the lifes of enemies with but a touch, healing himself.
-The Conditioning broke him. Even now he isn't back to his old power, though he still is quite formidable.
-One of the warchiefs is out to get Shackler, sending him on the most dangerous of missions. Talk is, they fell for the same woman and the warchief suspects mental influences.
-Shackler is one of the inofficial troubleshooters of the Legion - those who show signs of turning against their fellows or have a record of leaving others behind might find themselves in a 'casual talk' with him. Some high-up is covering for him with the officers.
-Even among the Legion there are a number of people, who're Shackler's marionettes, dangling from invisible threads.
-A few years back he fought a high-ranking illithid to a stand-still in psychic combat, when the mind flayer tried to defect, taking vital information with it.
-Some say he's in fact quite insane, but manages to fool everyone with his 'reasonable' act.
 
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devrimk said:
I am thinking of human artificer for skill-based character. Can I use craft staff feat at level 12 and then drain to 11 because of the xp cost?

and I am focusing on these skills:
Open lock
Disable device
Search
Craft (Armorsmithing), (Weaponsmithing),(Alchemy)
Use magic device
Knowledge (Arcana), (Engineering)
Spellcraft

is it acceptable for the concept?
I think Harvy mentioned it here, but the rules for crafting were 70% cost (Subject to any other modifiers), but gold only for magic items (I believe), and Artifacers can use up to 70% of each level's craft reserve (at 50% cost per normal and xp), with the approprate feats at that level. If I'm wrong Harvey, chime in here. You may want to look back through the thread, because he did mention it (I think on page 2-3)
 

Thanee said:
Shadow isn't a telepath, tho, it's just the really similar focus of the main spells/powers, I was talking about, that's like an evocation specialist wizard plus a warmage, just a bit worse, because of the nature of enchantments (they don't 'stack up' well, if you know what I mean).

And I don't think Gyre will do a bad job as a 'tank' either, even though Sylv has the better defense. But Gyre is dangerous, too. ;)

Cool, I'll keep shadow's background in mind, then. :)

Bye
Thanee
If tank = damage sponge, Shadow may be able to do well too if she tried (Vigor + Psychometabolism = +49 HP for a bit)

If tank = fairly untouchable, You're in a fair league of your own

But yes, Gyre is a bit more dangerous too ;) This lance does not have your more typical "tank" however, but I think for a 4 man group, it works well with the others..
 



Albedo said:
So, whens the decision for the last member for lance 3 coming out?

Soon... soon... definitely by Monday...


ShaggySpellsword said:
My stats:

Str 8 + 4 (point) +4 (belt) = 16 [4 pts]
Dex 8 + 7 (points) + 2 (gloves) + 3 (level) = 20 [8 pts]
Con 8 + 4 (points) = 10 [4 pts]
Int 8 + 8 (points) + 2 (headband) = 18 [10 pts]
Wis 8 [0 pts]
Cha 8 + 6 (points) = 14 [6 pts]

Skills: 141 points: I spent my skills slightly differently to reflect this.?

Cool. but just note that Con should be 12 total, not 10 (assumed you had a type there somewhere :) )

Rino said:
okay, i'm not in a lance, but but am i on the back up list of the other lances? or you i have to make a skill monger/rogue to fit into one?

You could really do either. I'll keep the rogue/skills slot open until monday if you want to make a new character. If not, then Thorin would remain an alt if a player drops out...

Ultimately, those that posted characters not chosen would get first dibs on open slots.

devrimk said:
I am thinking of human artificer for skill-based character. Can I use craft staff feat at level 12 and then drain to 11 because of the xp cost?

and I am focusing on these skills:
Open lock
Disable device
Search
Craft (Armorsmithing), (Weaponsmithing),(Alchemy)
Use magic device
Knowledge (Arcana), (Engineering)
Spellcraft

is it acceptable for the concept?

The concept is cool. As for the XP issue, Bront's right on the nose. Check here for the skinny.

Dakkareth said:
Ironic, that ... Shackler is the only male legionnaire in the Templar Lance :p

Yeah, keep in mind that one of the things I did not try to balance out is gender :) Also, kudos to all of you in Templar Lance for doing prep work in playing up your strengths/weaknesses and rumors! FYI I definitely plan to feed you "rumors" on your bosses and other members as well!

OK, back to proofing characters! For those in Archon Lance, I am looking to post your first IC thread today (or tomorrow morning, at the latest). Those of you I proofed already, please move your characters over to the RG thread. Oh, nevermind, two of you already did!

ShaggySpellsword, can you also put that little bio snippet on Trick in the RG thread as well? It's nice and defining of the character (unless you're tweaking it).
 

Someone:
-- Can you make note of Warfiend's Darkvision and his +2 bonuses for Spot and Listen?
-- The Aasimar build from MM1 gives him Common and Celestial as languages.
-- BAB should be +8/+3, not +8/+2
-- Can you also make note of Warfield's +2 to Diplomace and Intimidate from the Tattoo of Amity?
-- I calculate Warfiend's ACP to be -5, not 0 (adamantine full plate = -5, masterwork bucklet = 0)

All else looks great!
 


Harvey said:
Someone:
-- Can you make note of Warfiend's Darkvision and his +2 bonuses for Spot and Listen?
-- The Aasimar build from MM1 gives him Common and Celestial as languages.
-- BAB should be +8/+3, not +8/+2
-- Can you also make note of Warfield's +2 to Diplomace and Intimidate from the Tattoo of Amity?
-- I calculate Warfiend's ACP to be -5, not 0 (adamantine full plate = -5, masterwork bucklet = 0)

All else looks great!

Correcting and posting at the Rogues Gallery. Note that I left 5000 gold left to spend in perishable items (namely, potions and scrolls). Or they could be useful later.
 

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