I guess part of it for me is that "save or die" is one simple way to bypass hit points. I played for years where I was careful to always "honor hit points". I like the game better now that I don't play it that way. I find "save or die" a simple & way to handle jumping off a 200 foot cliff, the guy with a dagger to someone's throat deciding to cut, poison, &c. I like it better for these things than hit points. (Hit point damage for falling has never really felt right to me.)
These situations aren't so hard to avoid. Don't jump off the cliff. Keep the dagger guy talking until he lets his guard down or give him enough to make him let the hostage go. Poison can be a bit trickier but manageable. None of them require neon signs.
Since I like how it handles these mundane situations, I can be fine with it in magical situations as well.
If every "save or die" in the game gets replaced with something this complex, then it's going to start becoming less fun for me rather than more fun. There's a limit to the amount of complexity I want in a face-to-face game.
Even more importantly, there are people I want to game with whose complexity limit is much lower than mine.
These situations aren't so hard to avoid. Don't jump off the cliff. Keep the dagger guy talking until he lets his guard down or give him enough to make him let the hostage go. Poison can be a bit trickier but manageable. None of them require neon signs.
Since I like how it handles these mundane situations, I can be fine with it in magical situations as well.
Geron Raveneye said:As an interesting tidbit, to see how another version of D20 Fantasy handles something like the Bodak's Death Gaze, I just checked Castles & Crusades (and please NO C&C edition war now, okay?).
A victim meeting the Bodak's gaze must make a successful Constitution save against 21/27 (Prime/Secondary attribute), or die in 1d4 rounds. The process can be stopped by casting Cure Disease, Heal or Cure Critical Wounds on the character before he dies. If the saving throw was successful, the character becomes immune to the effect of that specific Bodak's Gaze attack.
I can live with that. Could the rest here too?![]()
If every "save or die" in the game gets replaced with something this complex, then it's going to start becoming less fun for me rather than more fun. There's a limit to the amount of complexity I want in a face-to-face game.
Even more importantly, there are people I want to game with whose complexity limit is much lower than mine.