Players, DMs and Save or Die

Do you support save or die?


Remathilis

Legend
In this thread there has been some debate over whether Save or Die effects (Bodak's glare, Finger of Death) should be in the fourth edition game. If you want to weigh in there, go ahead.

However, I'm wondering how many people who support SoD effects are players, and how many are DMs. I'm running a hypothesis:

DMs will support save or die effects more often than players, since players are more often effected by it.

So are you mostly player or DM, and do you support save or die or not?
 
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Err, I am a player and a DM and I support save or die... but when I clicked where I *thought* it would be supporting that argument I find two options, both the same, not in favor of it.
 

I mostly DM, sometimes a player, and I think Save or Die effects are a normal (but not common) part of adventuring.
 

I think it's no secret that most of the SoD supporters will be DMs. After all, everybody knows that players are just a bunch of whiners :p
 

I usually DM. I support save-or-die spell effects. I like the dicey feeling they lend to the game. When I play, I like them even more. I like a chance-filled game, even if it means my character might bite the dust.
 

I GM more often than I play, and dislike Save or Die type effects in every system I run.

I'm more likely to PLAY D&D than run it, and dislike Save or Die type effects then, too.
 

I am a more of a player (slightly, but I couldn't say both because you need to fix the poll) and I think save-or-dies rock. Cutting off heart arteries, killing people with fearsome phantasms, and domination are all fine with me.

And please, PLEASE stop trying to convert all of the cool effects to hit points. Hit points suck.
 

I actually think DM controlled characters suffer save-or-die effects more often than PCs. Most encounters the PCs face will not have a save-or-die effect, as most monsters in the MM don't have a save-or-die effect to use. A normal adventuring party, on the other hand, will have a wizard and a cleric, both of whom have access to save-or-die effects. After 9th level, its quite possible that NPCs will be facing a save-or-die effect (or multiple save-or-die effects) each round in every combat. Its very annoying when a high CR monster designed to be the setpiece of an important battle dies in the second round because he failed his save vs. the fourth save-or-die effect in the combat.
 


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