MoogleEmpMog
First Post
WarlockLord said:We had a system of "coolness survival points" that recharged everyday, and each could be spent to gain 1 reroll on ANY roll you make (or force an attacker to reroll an attack). Not too many, around 1 or 2 a day. (This is what I was getting at with my earlier post. I'm sorry if I sounded snarky and dismissive, the only game I play is D&D and I thought the Eberron points the same as the UA. No idea how Spycraft, Saga, or Conan work.) This way one could still have the kills, but you would have less of a chance of dying, and BBEGs could also have these? Sure, it's liable to spamming, but SoDs would probably be 1/day spells, and I suspect casters will have very few of those.
If you change 'reroll' to 'automatic success,' then I don't have a problem with this. Star Wars Saga Edition basically does this - you can spend a Force Point to convert 'dead' to 'knocked out.'
What it does is put the situation I described earlier (characters will or can die when it's a situation their players consider dramatically important enough to sacrifice them, or at least risk death) in mechanical terms. If you absolutely MUST use your last action/force point to get something done, then by golly, it's something important enough for you to risk your character's life.
If it's just a reroll, though, it remains far too random for my tastes.