Cadfan said:I think you could do better.
I think that if you break down what save or die is doing for your game, you will find that you can get those benefits elsewhere.
I think that the fact that dedicated DMs and decent players can avoid the pitfalls of a flawed save-or-die system is NOT a reason to keep the flawed system if a better alternative exists.
I believe better alternatives exist.
Fair enough.
The thing is, I'm at a complete loss to understand what is flawed about "save or die". I mean, I get the complaints that it can be anticlimactic, but for those of us for whom that isn't an issue...
& since I do enjoy games without "save or die", it makes me question whether eliminating it from the games I equally enjoy with it would really make anything better. In fact, making all the different games I enjoy more alike seems like less fun overall to me.
That said, I think hereafter I will be considering more interesting alternatives for "save or die" effects whenever they come up. Even if it is just making the "save or die" itself more interesting somehow.
Hussar said:Why do people equate taking out SoD with removing all chances of death?
Why do people equate having "save or die" with arbitrariness?
Mustrum_Ridcully said:But what does this tell us about the rule itself? If it works best with a special treatment, maybe it should just not be a standard rule? Maybe the special treatment needs to be part of the rules?
I don't disagree with what you are saying.
But I think our position on "save or die" is a bit skewed by just talking about "save or die". Every aspect of the game works best when used certain ways & works badly when used other ways.
There's probably an aspect of the game that you're fine with that I've found problematic. After discussing it, I'd find your explanation of why it isn't a problem for you to be something I consider "special treatment" although it seems perfectly natural to you.
Luckily we have ENWorld to help us all understand the game better than any of us could have individually.