Oryan77
Adventurer
I'm not as strict on that rule as it may have sounded. If a PC wanted a specific item (that their PC might know about...not because the player read about that item in a D&D book), and he asked around in-game about something like that, I'd create a quest for them that would end with them getting the item. Or if they were willing to pay a lot more for it, they could try to find a mage that would make the item for them.I'd call that overdoing it just a tad. Stating an occasional preference in no way equates to "dictating and always getting".
But really, I made that rule because I had a couple of players before that would not shut up about what they wanted their PC to have. Part of the fun for me as a DM is to surprise PCs with items that they didn't expect to get that they would really like for their PC. And when they tell me "I really hope I find this item *hint hint*", and I just happened to have already included that as future treasure, then it really seems lame if I give it to them. It also takes the fun out of it for me. I don't want them to think that all they have to do is mention an item to me and they'll eventually get it. I don't approach D&D in the way where "it's just a game" and the players get to optimize their PCs 100%. That's just not how I like to play the game.
Really, these guys were bad about it. All they did was read magic items in every book and email me what they wish their PC had (in hopes I'd throw it in the game). Wish lists are very cheesy to me (no offense to anybody). So I made that rule mainly to keep players from ruining my own fun as DM.