Tequila Sunrise
Adventurer
That's too bad. What larger problems do you see?Still, I think the magic item thing is just one symptom of larger problems with my group or my DMing style. We'll see how this game turns out.
That's too bad. What larger problems do you see?Still, I think the magic item thing is just one symptom of larger problems with my group or my DMing style. We'll see how this game turns out.
. However, I don't really recommend this.Indeed, that's how I read it. I have always asked for wish lists and got back a little feedback, enough for me to work with.The DMG says [paraphrased] "tailor treasure to the characters," "if nobody in the party uses a bow, don't give them a magical bow" and then goes on to suggest "an easy way to do this is to ask your players for wish lists."
That's too bad. What larger problems do you see?
I've never had players provide a wish list of items.
To be perfectly honest I find the very concept bizarre and the complete opposite of where I come from as both a DM and as a player within a campaign.
I've been playing with them since June of 2008 and I still can't tell if it's because they just dig fighting and nothing else or it's because my narrative and plots don't catch their fancy.
What Umbran said.My current batch of players do not seem interested in the game outside of combat encounters. I've been playing with them since June of 2008 and I still can't tell if it's because they just dig fighting and nothing else or it's because my narrative and plots don't catch their fancy.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.