Ruin Explorer
Legend
I generally love it and the reality is that we've been doing it on some level since the first days of playing RPGs. I also find that there's a good correlation between being confident enough to do it and being good at it. I actually wish players would do it more.what do you think of players establishing facts about the world impromptu (spontaneously, not pre-approved) during play? Players, do you feel happy & confident doing this? GMs, do you enjoy this or dislike it?
I've literally never seen players do it to attempt to give themselves an advantage that seemed unfair or unwarranted (to establish one that completely made sense and I should have thought of, sure). I have seen it done ineptly a couple of times, but that's usually soon forgotten.
This feels like a fictional/theoretical problem, or a problem made up as a reason not to do something, to me. Has this actually ever happened in an actual game you GM'd and what was the real thing that happened? The way you describe it is simply not the way it works in 99% of games, and those where it does work like that have mechanics for it.It's already bad enough when the DM makes a small town helpless before a orc horde...and then a player just randomly says "oh, I create the warrior god knights of power in town". So, then, suddenly, the DM must explain why the knights do nothing to protect the town.