Hey borders, I'm looking for some advice on how to handle a certain situation in RTTOEE. Possible spoilers below
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The party consists of a psycopathic elven barbarian, halfling rogue, human cleric of boccob, and human fighter. They have pretty much cleared out the majority of the Moathouse suffering 1 character death in the process (the player with the human fighter lost a human paladin to some cult clerics), and head back to Hommlet to rest and split of treasure. The party has discovered some of the cult in Hommlet and are a bit paranoid so when the halfling hears some town gossip about a halfling shop keep the party heads over to talk to him about it. The barbarian busts in the shop door, starts busting up his shop and the cleric casts detect thoughts while the shopkeep is cowering in the corner, wondering what the heck is going on. At about this time the town guard and sheriff arrive, tell the party to stand down, make them pay for the damages and warn them that causing problems and roughing up townfolk without any hard evidence will get them thrown out of town.
The party now has few allies in town and is subjected to dirty looks from many of the townsfolk.
At this point they head back to the moathouse find some cockitrices and the barbarian gets petrified. Using some spells the party gets the petrified barbarian back into town and convince a high-ranking priestess (Y'dey) to unpetrify him (she was reluctant because she saw him as a trouble-maker).
The halfling heads out to do some scouting at the mill at around this time.
The rest of the party hangs around town and notices a new woman hanging around the inn. They starting talking with her and they beginning discussing the moathouse and the players mention the cult and start questioning the woman. She claims to not know anything about the cult, but the cleric casts a Detect Evil on her she looks offended (and is evil) and the barbarian draws his greatsword and murders her. The barkeep and cook have already run out the back at this point to summon the watch.
The sheriff and watch burst into the common room and order the party to drop their weapons and surrender. The barbarian charges the sheriff get's smacked, but kills him, the fighter subdues the 3 watchmen that are attempting to grapple him, and the cleric wips out a wand of burning hands and fries 1/2 of the rest of the watchmen. Burne and Rufus (local quasi-rulers of Hommlet a powerful Wizard and Fighter) have been notified and head down to the Inn with a cadre of 15 armed men.
In the meantime the cleric stabilizes the Sheriff and the watchmen that are still unconcious and able to be saved. The human fighter help and the barbarian keeps his sword pointed at the sheriff.
The rogue is now on his way back to the inn, sees Burne, Rufus, and their troop heading for the inn and slips out of town. Burne, Rufus and co. arrive at the inn and order the murderers to surrender themselves. The cleric slips out the back, the fighter walks out the door and surrenders himself, and the barbarian pores a potion down the sheriffs throat and starts threatening him. The mage orders the barbarian to come out and surrender. The barbarian runs out the back to find Rufus the fighter standing there who promptly orders the barbarian to surrender. The barbarian attempts to intimidate and threaten Rufus who looks annoyed and again orders the crazy barbarian to surrender. The barbarian attacks Rufus gets smacked down and awakens to find himself in a loincloth and chains in some dungeon.
I was very tempted to leave the barbarian down and let him bleed to death, but decided that since Rufus is lawful good he would have wanted this man, though he is obviously some type of lunatic should stand trial for his crimes and suffer the concequences.
I have 2 questions:
What would you have done?
What would you do with this character at this point?
Thanks
Zouk'
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The party consists of a psycopathic elven barbarian, halfling rogue, human cleric of boccob, and human fighter. They have pretty much cleared out the majority of the Moathouse suffering 1 character death in the process (the player with the human fighter lost a human paladin to some cult clerics), and head back to Hommlet to rest and split of treasure. The party has discovered some of the cult in Hommlet and are a bit paranoid so when the halfling hears some town gossip about a halfling shop keep the party heads over to talk to him about it. The barbarian busts in the shop door, starts busting up his shop and the cleric casts detect thoughts while the shopkeep is cowering in the corner, wondering what the heck is going on. At about this time the town guard and sheriff arrive, tell the party to stand down, make them pay for the damages and warn them that causing problems and roughing up townfolk without any hard evidence will get them thrown out of town.
The party now has few allies in town and is subjected to dirty looks from many of the townsfolk.
At this point they head back to the moathouse find some cockitrices and the barbarian gets petrified. Using some spells the party gets the petrified barbarian back into town and convince a high-ranking priestess (Y'dey) to unpetrify him (she was reluctant because she saw him as a trouble-maker).
The halfling heads out to do some scouting at the mill at around this time.
The rest of the party hangs around town and notices a new woman hanging around the inn. They starting talking with her and they beginning discussing the moathouse and the players mention the cult and start questioning the woman. She claims to not know anything about the cult, but the cleric casts a Detect Evil on her she looks offended (and is evil) and the barbarian draws his greatsword and murders her. The barkeep and cook have already run out the back at this point to summon the watch.
The sheriff and watch burst into the common room and order the party to drop their weapons and surrender. The barbarian charges the sheriff get's smacked, but kills him, the fighter subdues the 3 watchmen that are attempting to grapple him, and the cleric wips out a wand of burning hands and fries 1/2 of the rest of the watchmen. Burne and Rufus (local quasi-rulers of Hommlet a powerful Wizard and Fighter) have been notified and head down to the Inn with a cadre of 15 armed men.
In the meantime the cleric stabilizes the Sheriff and the watchmen that are still unconcious and able to be saved. The human fighter help and the barbarian keeps his sword pointed at the sheriff.
The rogue is now on his way back to the inn, sees Burne, Rufus, and their troop heading for the inn and slips out of town. Burne, Rufus and co. arrive at the inn and order the murderers to surrender themselves. The cleric slips out the back, the fighter walks out the door and surrenders himself, and the barbarian pores a potion down the sheriffs throat and starts threatening him. The mage orders the barbarian to come out and surrender. The barbarian runs out the back to find Rufus the fighter standing there who promptly orders the barbarian to surrender. The barbarian attempts to intimidate and threaten Rufus who looks annoyed and again orders the crazy barbarian to surrender. The barbarian attacks Rufus gets smacked down and awakens to find himself in a loincloth and chains in some dungeon.
I was very tempted to leave the barbarian down and let him bleed to death, but decided that since Rufus is lawful good he would have wanted this man, though he is obviously some type of lunatic should stand trial for his crimes and suffer the concequences.
I have 2 questions:
What would you have done?
What would you do with this character at this point?
Thanks
Zouk'