It's down againBanshee16 said:Well, guess they didn't think it was too unbalanced.....it's still up
http://www.wizards.com/default.asp?x=dnd/ex/20040305a
Mystery Man said:It's down again
So, how does one becomes a member of the hammers of Moradin. I mean aside from being a dwarf (unless they accept non-dwarves), it has to be more than completing a membership application form and pay your dues, right?Mystery Man said:It looks like you'll have lo play a few different things for a while just to get there.
Special: The candidate must be a member of the hammers of Moradin.
Mystery Man said:It looks like you'll have lo play a few different things for a while just to get there.
Race: Dwarf.
Region: The Spine of the World.
Base Attack Bonus: +7.
Skills: Craft (weaponsmithing) 10 ranks.
Feats: Iron Will, Weapon Focus (warhammer).
Spells: Able to cast 2nd-level divine spells.
Patron Deity: Moradin.
Special: The candidate must be a member of the hammers of Moradin.
nope. look at their 2nd level ability: all hammers thrown are automatically returning.Dalamar said:Besides, you can only utilize full attack with thrown warhammers once per encounter, and then you've got hammers on the floor. And if you want to throw them, you have to move before attacking, or lose the hammer.
d4 said:nope. look at their 2nd level ability: all hammers thrown are automatically returning.
Zappo said:So he has to be a pal8 before qualifying, waste 10 skill points, take the suboptimal Iron Will feat and another feat which he would have taken anyway.
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I read it twice and I saw nothing that REQUIRES that you be a paladin. It did mention that Fighter/Clerics and paladins are the most common Hammers, though. just an observation!
Still, a pretty interesting PRC.