clearstream
(He, Him)
I'm creating this thread as a mirror of one for GMs started by Professor Murder. It is in no way intended to denigrate, but rather to raise the parallel questions on the player side having discussed doing so with the OP of that other thread.
So many arguments come down to clashes of what might be called "guiding morals." Your key principles of how a game should be participated in, your priorities for play, that you are willing to bend other considerations to serve.
Those might include such things as "never get into conflict with other player characters" or "follow the rules" or perhaps "don't make anyone uncomfortable." They could give rise to expectations, such as that others will also follow the rules, or avoid making me uncomfortable.
What sorts of guiding moral principles govern how you play in your games?
So many arguments come down to clashes of what might be called "guiding morals." Your key principles of how a game should be participated in, your priorities for play, that you are willing to bend other considerations to serve.
Those might include such things as "never get into conflict with other player characters" or "follow the rules" or perhaps "don't make anyone uncomfortable." They could give rise to expectations, such as that others will also follow the rules, or avoid making me uncomfortable.
What sorts of guiding moral principles govern how you play in your games?