Player's Handbook 2: I haz it


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I do like the various armors that give added effects for being in beast form.

I'm rather disappointed that there are only three songblades. Don't offer a lot of variety. Also don't care for the "If you're bloodied, you get a boost to X til the end of your next turn" armors, but then, I just find fiddly bits annoying.
 

A list of the rituals in Arcane Power, and a write-up of three, are here.

The compendium says we have 163 rituals/alchemy recipes in total, from all sources (and this is not counting PHB2).
 
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How do Sorcerers look damage wise? Do they look like they out damage the wizard overall?

Yes. They get all the bonuses to damage that wizards do, and Dragon Magic gets a bonus to damage equal to STR, or STr +2 or ST+4 at higher tiers. Wildmages get the same, but with dex.

The flat bonus to all .... ARCANE ... powers is nice. If you multi into bard, wizard, or warlock, you get a bonus to those powers too.

It is nice not to have to roll extra dice as a striker.
 

I do like the various armors that give added effects for being in beast form.

I'm rather disappointed that there are only three songblades. Don't offer a lot of variety. Also don't care for the "If you're bloodied, you get a boost to X til the end of your next turn" armors, but then, I just find fiddly bits annoying.
...there are armors with additional bonuses for Beast form? *drools*
I've always liked them. Even if there were only, like, 2 in all of 3.x
 



4e, just like 3.5, it is nearly impossible to catch an enemy that flat out runs away. Avengers are the only class that really has any chance of doing so.

Yeah, unless you happen to be a class that has a ranged attack that slows, stuns, dazes, immobilizes etc etc.
 


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